| BigmanPlop vs Kazuya | 202–191 | 51.40% |
| BigmanPlop vs Jin | 125–159 | 44.01% |
| BigmanPlop vs Bryan | 112–108 | 50.91% |
| BigmanPlop vs Reina | 94–86 | 52.22% |
| BigmanPlop vs Armor King | 88–82 | 51.76% |
| BigmanPlop vs Dragunov | 78–91 | 46.15% |
| BigmanPlop vs Hwoarang | 92–54 | 63.01% |
| BigmanPlop vs King | 77–67 | 53.47% |
| BigmanPlop vs Steve | 74–61 | 54.81% |
| BigmanPlop vs Lee | 74–54 | 57.81% |
| BigmanPlop vs Paul | 53–70 | 43.09% |
| BigmanPlop vs Yoshimitsu | 52–65 | 44.44% |
| BigmanPlop vs Law | 63–53 | 54.31% |
| BigmanPlop vs Feng | 58–58 | 50.00% |
| BigmanPlop vs Devil Jin | 47–61 | 43.52% |
| BigmanPlop vs Lili | 52–56 | 48.15% |
| BigmanPlop vs Jun | 67–37 | 64.42% |
| BigmanPlop vs Miary Zo | 41–48 | 46.07% |
| BigmanPlop vs Heihachi | 48–40 | 54.55% |
| BigmanPlop vs Asuka | 43–39 | 52.44% |
| BigmanPlop vs Eddy | 37–41 | 47.44% |
| BigmanPlop vs Raven | 40–37 | 51.95% |
| BigmanPlop vs Alisa | 31–45 | 40.79% |
| BigmanPlop vs Xiaoyu | 38–34 | 52.78% |
| BigmanPlop vs Nina | 38–34 | 52.78% |
| BigmanPlop vs Leo | 27–42 | 39.13% |
| BigmanPlop vs Azucena | 29–40 | 42.03% |
| BigmanPlop vs Lars | 30–38 | 44.12% |
| BigmanPlop vs Victor | 38–30 | 55.88% |
| BigmanPlop vs Shaheen | 37–26 | 58.73% |
| BigmanPlop vs Anna | 25–36 | 40.98% |
| BigmanPlop vs Leroy | 27–30 | 47.37% |
| BigmanPlop vs Jack-8 | 18–35 | 33.96% |
| BigmanPlop vs Kuma | 20–33 | 37.74% |
| BigmanPlop vs Zafina | 20–31 | 39.22% |
| BigmanPlop vs Fahkumram | 21–30 | 41.18% |
| BigmanPlop vs Clive | 27–20 | 57.45% |
| BigmanPlop vs Lidia | 15–30 | 33.33% |
| BigmanPlop vs Claudio | 11–19 | 36.67% |
| BigmanPlop vs Panda | 10–7 | 58.82% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.