| AwesomeBossBaby vs Heihachi | 12–7 | 63.16% |
| AwesomeBossBaby vs Kazuya | 17–1 | 94.44% |
| AwesomeBossBaby vs Reina | 14–3 | 82.35% |
| AwesomeBossBaby vs King | 13–3 | 81.25% |
| AwesomeBossBaby vs Lili | 13–2 | 86.67% |
| AwesomeBossBaby vs Lars | 9–5 | 64.29% |
| AwesomeBossBaby vs Law | 11–2 | 84.62% |
| AwesomeBossBaby vs Bryan | 8–3 | 72.73% |
| AwesomeBossBaby vs Steve | 9–2 | 81.82% |
| AwesomeBossBaby vs Armor King | 9–2 | 81.82% |
| AwesomeBossBaby vs Azucena | 8–2 | 80.00% |
| AwesomeBossBaby vs Victor | 7–0 | 100.00% |
| AwesomeBossBaby vs Leo | 6–0 | 100.00% |
| AwesomeBossBaby vs Jun | 2–4 | 33.33% |
| AwesomeBossBaby vs Raven | 4–2 | 66.67% |
| AwesomeBossBaby vs Eddy | 5–1 | 83.33% |
| AwesomeBossBaby vs Hwoarang | 3–2 | 60.00% |
| AwesomeBossBaby vs Xiaoyu | 4–1 | 80.00% |
| AwesomeBossBaby vs Jin | 5–0 | 100.00% |
| AwesomeBossBaby vs Feng | 5–0 | 100.00% |
| AwesomeBossBaby vs Lee | 4–1 | 80.00% |
| AwesomeBossBaby vs Leroy | 5–0 | 100.00% |
| AwesomeBossBaby vs Lidia | 4–1 | 80.00% |
| AwesomeBossBaby vs Yoshimitsu | 4–0 | 100.00% |
| AwesomeBossBaby vs Asuka | 4–0 | 100.00% |
| AwesomeBossBaby vs Zafina | 4–0 | 100.00% |
| AwesomeBossBaby vs Jack-8 | 2–1 | 66.67% |
| AwesomeBossBaby vs Kuma | 3–0 | 100.00% |
| AwesomeBossBaby vs Clive | 2–1 | 66.67% |
| AwesomeBossBaby vs Paul | 2–0 | 100.00% |
| AwesomeBossBaby vs Panda | 0–2 | 0.00% |
| AwesomeBossBaby vs Anna | 2–0 | 100.00% |
| AwesomeBossBaby vs Fahkumram | 2–0 | 100.00% |
| AwesomeBossBaby vs Devil Jin | 1–0 | 100.00% |
| AwesomeBossBaby vs Dragunov | 1–0 | 100.00% |
| AwesomeBossBaby vs Nina | 1–0 | 100.00% |
| AwesomeBossBaby vs Miary Zo | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.