| Seahawk Law 12 vs Bryan | 23–8 | 74.19% |
| Seahawk Law 12 vs Jin | 20–9 | 68.97% |
| Seahawk Law 12 vs King | 22–6 | 78.57% |
| Seahawk Law 12 vs Kazuya | 19–7 | 73.08% |
| Seahawk Law 12 vs Law | 17–8 | 68.00% |
| Seahawk Law 12 vs Hwoarang | 16–9 | 64.00% |
| Seahawk Law 12 vs Lee | 11–11 | 50.00% |
| Seahawk Law 12 vs Steve | 17–4 | 80.95% |
| Seahawk Law 12 vs Eddy | 11–10 | 52.38% |
| Seahawk Law 12 vs Feng | 18–2 | 90.00% |
| Seahawk Law 12 vs Lili | 13–7 | 65.00% |
| Seahawk Law 12 vs Claudio | 12–7 | 63.16% |
| Seahawk Law 12 vs Jun | 11–7 | 61.11% |
| Seahawk Law 12 vs Reina | 14–4 | 77.78% |
| Seahawk Law 12 vs Yoshimitsu | 11–6 | 64.71% |
| Seahawk Law 12 vs Heihachi | 9–7 | 56.25% |
| Seahawk Law 12 vs Asuka | 3–9 | 25.00% |
| Seahawk Law 12 vs Lars | 6–5 | 54.55% |
| Seahawk Law 12 vs Xiaoyu | 5–5 | 50.00% |
| Seahawk Law 12 vs Dragunov | 5–5 | 50.00% |
| Seahawk Law 12 vs Alisa | 7–3 | 70.00% |
| Seahawk Law 12 vs Nina | 10–0 | 100.00% |
| Seahawk Law 12 vs Raven | 6–4 | 60.00% |
| Seahawk Law 12 vs Paul | 5–4 | 55.56% |
| Seahawk Law 12 vs Victor | 6–3 | 66.67% |
| Seahawk Law 12 vs Fahkumram | 6–3 | 66.67% |
| Seahawk Law 12 vs Armor King | 7–2 | 77.78% |
| Seahawk Law 12 vs Jack-8 | 5–3 | 62.50% |
| Seahawk Law 12 vs Devil Jin | 4–4 | 50.00% |
| Seahawk Law 12 vs Kuma | 4–4 | 50.00% |
| Seahawk Law 12 vs Zafina | 5–3 | 62.50% |
| Seahawk Law 12 vs Leo | 3–3 | 50.00% |
| Seahawk Law 12 vs Leroy | 1–4 | 20.00% |
| Seahawk Law 12 vs Clive | 3–1 | 75.00% |
| Seahawk Law 12 vs Anna | 1–3 | 25.00% |
| Seahawk Law 12 vs Lidia | 0–3 | 0.00% |
| Seahawk Law 12 vs Azucena | 1–1 | 50.00% |
| Seahawk Law 12 vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.