| Azrael666 vs Law | 0–12 | 0.00% |
| Azrael666 vs Asuka | 3–4 | 42.86% |
| Azrael666 vs Reina | 4–3 | 57.14% |
| Azrael666 vs Claudio | 2–4 | 33.33% |
| Azrael666 vs Clive | 2–4 | 33.33% |
| Azrael666 vs Steve | 3–2 | 60.00% |
| Azrael666 vs Yoshimitsu | 4–0 | 100.00% |
| Azrael666 vs Bryan | 2–1 | 66.67% |
| Azrael666 vs Dragunov | 1–2 | 33.33% |
| Azrael666 vs Jin | 1–1 | 50.00% |
| Azrael666 vs Feng | 2–0 | 100.00% |
| Azrael666 vs Leo | 0–2 | 0.00% |
| Azrael666 vs Lee | 0–2 | 0.00% |
| Azrael666 vs Eddy | 2–0 | 100.00% |
| Azrael666 vs Miary Zo | 2–0 | 100.00% |
| Azrael666 vs King | 0–1 | 0.00% |
| Azrael666 vs Xiaoyu | 1–0 | 100.00% |
| Azrael666 vs Lidia | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.