| Ophiel668 vs Kazuya | 376–370 | 50.40% |
| Ophiel668 vs Jin | 316–298 | 51.47% |
| Ophiel668 vs Bryan | 280–331 | 45.83% |
| Ophiel668 vs Hwoarang | 287–272–1 | 51.34% |
| Ophiel668 vs King | 247–190 | 56.52% |
| Ophiel668 vs Law | 197–208 | 48.64% |
| Ophiel668 vs Paul | 199–191 | 51.03% |
| Ophiel668 vs Reina | 189–200 | 48.59% |
| Ophiel668 vs Steve | 151–189 | 44.41% |
| Ophiel668 vs Dragunov | 163–168 | 49.24% |
| Ophiel668 vs Yoshimitsu | 169–151 | 52.81% |
| Ophiel668 vs Lili | 149–163 | 47.76% |
| Ophiel668 vs Devil Jin | 148–139 | 51.57% |
| Ophiel668 vs Lee | 124–153 | 44.77% |
| Ophiel668 vs Heihachi | 131–142 | 47.99% |
| Ophiel668 vs Lidia | 132–115 | 53.44% |
| Ophiel668 vs Feng | 113–129 | 46.69% |
| Ophiel668 vs Asuka | 104–100 | 50.98% |
| Ophiel668 vs Clive | 105–94 | 52.76% |
| Ophiel668 vs Azucena | 101–96 | 51.27% |
| Ophiel668 vs Xiaoyu | 88–106 | 45.36% |
| Ophiel668 vs Nina | 108–80 | 57.45% |
| Ophiel668 vs Jun | 80–106 | 43.01% |
| Ophiel668 vs Armor King | 98–88 | 52.69% |
| Ophiel668 vs Fahkumram | 90–94 | 48.91% |
| Ophiel668 vs Lars | 67–113 | 37.22% |
| Ophiel668 vs Eddy | 78–102 | 43.33% |
| Ophiel668 vs Raven | 74–81 | 47.74% |
| Ophiel668 vs Alisa | 82–70 | 53.95% |
| Ophiel668 vs Leo | 75–74 | 50.34% |
| Ophiel668 vs Victor | 78–64 | 54.93% |
| Ophiel668 vs Jack-8 | 46–89 | 34.07% |
| Ophiel668 vs Leroy | 66–57 | 53.66% |
| Ophiel668 vs Claudio | 61–47 | 56.48% |
| Ophiel668 vs Anna | 44–42 | 51.16% |
| Ophiel668 vs Shaheen | 27–53 | 33.75% |
| Ophiel668 vs Kuma | 34–45 | 43.04% |
| Ophiel668 vs Miary Zo | 35–36 | 49.30% |
| Ophiel668 vs Zafina | 24–39 | 38.10% |
| Ophiel668 vs Panda | 9–21 | 30.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.