| GEEKYOACKTT vs Heihachi | 92–127–1 | 42.01% |
| GEEKYOACKTT vs King | 85–94 | 47.49% |
| GEEKYOACKTT vs Kazuya | 85–82 | 50.90% |
| GEEKYOACKTT vs Jin | 82–75 | 52.23% |
| GEEKYOACKTT vs Reina | 66–61 | 51.97% |
| GEEKYOACKTT vs Steve | 67–52 | 56.30% |
| GEEKYOACKTT vs Dragunov | 59–56 | 51.30% |
| GEEKYOACKTT vs Paul | 46–54 | 46.00% |
| GEEKYOACKTT vs Bryan | 47–52 | 47.47% |
| GEEKYOACKTT vs Law | 49–49 | 50.00% |
| GEEKYOACKTT vs Lili | 48–50 | 48.98% |
| GEEKYOACKTT vs Hwoarang | 44–50 | 46.81% |
| GEEKYOACKTT vs Jun | 46–42 | 52.27% |
| GEEKYOACKTT vs Armor King | 36–41 | 46.75% |
| GEEKYOACKTT vs Azucena | 39–37 | 51.32% |
| GEEKYOACKTT vs Lee | 36–37 | 49.32% |
| GEEKYOACKTT vs Yoshimitsu | 33–39 | 45.83% |
| GEEKYOACKTT vs Asuka | 38–34 | 52.78% |
| GEEKYOACKTT vs Eddy | 31–41 | 43.06% |
| GEEKYOACKTT vs Devil Jin | 29–33 | 46.77% |
| GEEKYOACKTT vs Fahkumram | 28–32 | 46.67% |
| GEEKYOACKTT vs Lars | 24–31 | 43.64% |
| GEEKYOACKTT vs Nina | 21–32 | 39.62% |
| GEEKYOACKTT vs Xiaoyu | 19–32 | 37.25% |
| GEEKYOACKTT vs Raven | 22–27 | 44.90% |
| GEEKYOACKTT vs Claudio | 20–22 | 47.62% |
| GEEKYOACKTT vs Victor | 21–21 | 50.00% |
| GEEKYOACKTT vs Clive | 19–18 | 51.35% |
| GEEKYOACKTT vs Lidia | 14–19 | 42.42% |
| GEEKYOACKTT vs Alisa | 15–17 | 46.88% |
| GEEKYOACKTT vs Kuma | 12–20 | 37.50% |
| GEEKYOACKTT vs Leo | 11–20 | 35.48% |
| GEEKYOACKTT vs Feng | 6–23 | 20.69% |
| GEEKYOACKTT vs Anna | 15–12 | 55.56% |
| GEEKYOACKTT vs Shaheen | 18–7 | 72.00% |
| GEEKYOACKTT vs Leroy | 17–8 | 68.00% |
| GEEKYOACKTT vs Jack-8 | 12–11 | 52.17% |
| GEEKYOACKTT vs Zafina | 7–7 | 50.00% |
| GEEKYOACKTT vs Panda | 3–5 | 37.50% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.