| ThatBaldYin vs Jin | 55–56 | 49.55% |
| ThatBaldYin vs Hwoarang | 53–51 | 50.96% |
| ThatBaldYin vs Kazuya | 53–43 | 55.21% |
| ThatBaldYin vs Law | 58–36 | 61.70% |
| ThatBaldYin vs Bryan | 44–38 | 53.66% |
| ThatBaldYin vs Heihachi | 44–29 | 60.27% |
| ThatBaldYin vs King | 39–29 | 57.35% |
| ThatBaldYin vs Paul | 42–25 | 62.69% |
| ThatBaldYin vs Reina | 39–20 | 66.10% |
| ThatBaldYin vs Steve | 29–24 | 54.72% |
| ThatBaldYin vs Jun | 36–11 | 76.60% |
| ThatBaldYin vs Devil Jin | 25–17 | 59.52% |
| ThatBaldYin vs Dragunov | 21–21 | 50.00% |
| ThatBaldYin vs Lili | 24–17 | 58.54% |
| ThatBaldYin vs Asuka | 21–17 | 55.26% |
| ThatBaldYin vs Nina | 23–15 | 60.53% |
| ThatBaldYin vs Alisa | 15–22 | 40.54% |
| ThatBaldYin vs Eddy | 15–22 | 40.54% |
| ThatBaldYin vs Yoshimitsu | 19–16 | 54.29% |
| ThatBaldYin vs Azucena | 15–17 | 46.88% |
| ThatBaldYin vs Lidia | 17–14 | 54.84% |
| ThatBaldYin vs Feng | 22–8 | 73.33% |
| ThatBaldYin vs Lars | 15–15 | 50.00% |
| ThatBaldYin vs Xiaoyu | 16–10 | 61.54% |
| ThatBaldYin vs Leroy | 17–9 | 65.38% |
| ThatBaldYin vs Victor | 17–8 | 68.00% |
| ThatBaldYin vs Clive | 13–9 | 59.09% |
| ThatBaldYin vs Lee | 9–12 | 42.86% |
| ThatBaldYin vs Jack-8 | 11–8 | 57.89% |
| ThatBaldYin vs Leo | 7–9 | 43.75% |
| ThatBaldYin vs Anna | 6–10 | 37.50% |
| ThatBaldYin vs Armor King | 5–11 | 31.25% |
| ThatBaldYin vs Kuma | 10–5 | 66.67% |
| ThatBaldYin vs Fahkumram | 6–8 | 42.86% |
| ThatBaldYin vs Raven | 9–3 | 75.00% |
| ThatBaldYin vs Miary Zo | 7–5 | 58.33% |
| ThatBaldYin vs Claudio | 5–6 | 45.45% |
| ThatBaldYin vs Shaheen | 6–2 | 75.00% |
| ThatBaldYin vs Panda | 7–0 | 100.00% |
| ThatBaldYin vs Zafina | 5–2 | 71.43% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.