| cpt_crunchy vs Kazuya | 225–238 | 48.60% |
| cpt_crunchy vs Jin | 172–169 | 50.44% |
| cpt_crunchy vs Reina | 133–136 | 49.44% |
| cpt_crunchy vs King | 125–136 | 47.89% |
| cpt_crunchy vs Hwoarang | 103–151 | 40.55% |
| cpt_crunchy vs Heihachi | 109–138 | 44.13% |
| cpt_crunchy vs Bryan | 105–130 | 44.68% |
| cpt_crunchy vs Steve | 81–109 | 42.63% |
| cpt_crunchy vs Dragunov | 72–99 | 42.11% |
| cpt_crunchy vs Yoshimitsu | 74–81 | 47.74% |
| cpt_crunchy vs Asuka | 53–102 | 34.19% |
| cpt_crunchy vs Lili | 61–93 | 39.61% |
| cpt_crunchy vs Jun | 59–95 | 38.31% |
| cpt_crunchy vs Law | 53–87 | 37.86% |
| cpt_crunchy vs Devil Jin | 46–86 | 34.85% |
| cpt_crunchy vs Nina | 56–72 | 43.75% |
| cpt_crunchy vs Lee | 59–69 | 46.09% |
| cpt_crunchy vs Paul | 57–68 | 45.60% |
| cpt_crunchy vs Armor King | 56–66 | 45.90% |
| cpt_crunchy vs Clive | 53–63 | 45.69% |
| cpt_crunchy vs Xiaoyu | 50–58–1 | 46.30% |
| cpt_crunchy vs Azucena | 60–49 | 55.05% |
| cpt_crunchy vs Lidia | 49–49 | 50.00% |
| cpt_crunchy vs Eddy | 45–52 | 46.39% |
| cpt_crunchy vs Fahkumram | 33–60 | 35.48% |
| cpt_crunchy vs Lars | 38–53 | 41.76% |
| cpt_crunchy vs Alisa | 35–49 | 41.67% |
| cpt_crunchy vs Feng | 37–46 | 44.58% |
| cpt_crunchy vs Leo | 38–36 | 51.35% |
| cpt_crunchy vs Claudio | 30–34 | 46.88% |
| cpt_crunchy vs Victor | 21–43 | 32.81% |
| cpt_crunchy vs Anna | 22–40 | 35.48% |
| cpt_crunchy vs Jack-8 | 24–36 | 40.00% |
| cpt_crunchy vs Leroy | 29–25 | 53.70% |
| cpt_crunchy vs Raven | 24–30 | 44.44% |
| cpt_crunchy vs Shaheen | 12–23 | 34.29% |
| cpt_crunchy vs Kuma | 13–17 | 43.33% |
| cpt_crunchy vs Zafina | 5–18 | 21.74% |
| cpt_crunchy vs Panda | 4–8 | 33.33% |
| cpt_crunchy vs Miary Zo | 4–4 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.