| ReBornAli vs Kazuya | 144–140 | 50.70% |
| ReBornAli vs Reina | 138–112 | 55.20% |
| ReBornAli vs Heihachi | 129–101 | 56.09% |
| ReBornAli vs King | 125–101 | 55.31% |
| ReBornAli vs Bryan | 101–106 | 48.79% |
| ReBornAli vs Jin | 99–100 | 49.75% |
| ReBornAli vs Steve | 98–88 | 52.69% |
| ReBornAli vs Lidia | 93–89 | 51.10% |
| ReBornAli vs Clive | 99–79 | 55.62% |
| ReBornAli vs Hwoarang | 68–82 | 45.33% |
| ReBornAli vs Dragunov | 66–61 | 51.97% |
| ReBornAli vs Lee | 54–67 | 44.63% |
| ReBornAli vs Yoshimitsu | 51–57 | 47.22% |
| ReBornAli vs Law | 57–48 | 54.29% |
| ReBornAli vs Paul | 46–55 | 45.54% |
| ReBornAli vs Jun | 50–51 | 49.50% |
| ReBornAli vs Devil Jin | 47–53 | 47.00% |
| ReBornAli vs Azucena | 49–50 | 49.49% |
| ReBornAli vs Nina | 43–55 | 43.88% |
| ReBornAli vs Asuka | 51–46 | 52.58% |
| ReBornAli vs Lili | 53–44 | 54.64% |
| ReBornAli vs Eddy | 38–58 | 39.58% |
| ReBornAli vs Lars | 48–43–1 | 52.75% |
| ReBornAli vs Victor | 35–41 | 46.05% |
| ReBornAli vs Armor King | 37–34 | 52.11% |
| ReBornAli vs Feng | 37–31 | 54.41% |
| ReBornAli vs Fahkumram | 24–41 | 36.92% |
| ReBornAli vs Xiaoyu | 30–32 | 48.39% |
| ReBornAli vs Leroy | 25–28 | 47.17% |
| ReBornAli vs Kuma | 25–21 | 54.35% |
| ReBornAli vs Leo | 17–28 | 37.78% |
| ReBornAli vs Shaheen | 17–26 | 39.53% |
| ReBornAli vs Claudio | 22–20 | 52.38% |
| ReBornAli vs Anna | 20–21 | 48.78% |
| ReBornAli vs Raven | 21–18 | 53.85% |
| ReBornAli vs Alisa | 15–19 | 44.12% |
| ReBornAli vs Jack-8 | 14–15 | 48.28% |
| ReBornAli vs Zafina | 11–18 | 37.93% |
| ReBornAli vs Miary Zo | 14–11 | 56.00% |
| ReBornAli vs Panda | 9–4 | 69.23% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.