| BouncyBall50 vs Kazuya | 88–94 | 48.35% |
| BouncyBall50 vs King | 67–104 | 39.18% |
| BouncyBall50 vs Reina | 80–81 | 49.69% |
| BouncyBall50 vs Bryan | 57–84 | 40.43% |
| BouncyBall50 vs Jin | 51–83 | 38.06% |
| BouncyBall50 vs Hwoarang | 72–56 | 56.25% |
| BouncyBall50 vs Steve | 59–67 | 46.83% |
| BouncyBall50 vs Lili | 49–64 | 43.36% |
| BouncyBall50 vs Dragunov | 42–68 | 38.18% |
| BouncyBall50 vs Lidia | 53–50 | 51.46% |
| BouncyBall50 vs Yoshimitsu | 33–44 | 42.86% |
| BouncyBall50 vs Asuka | 29–46 | 38.67% |
| BouncyBall50 vs Law | 24–50 | 32.43% |
| BouncyBall50 vs Lars | 22–41 | 34.92% |
| BouncyBall50 vs Jun | 27–36 | 42.86% |
| BouncyBall50 vs Eddy | 26–37 | 41.27% |
| BouncyBall50 vs Victor | 20–42 | 32.26% |
| BouncyBall50 vs Paul | 22–37 | 37.29% |
| BouncyBall50 vs Leo | 26–32 | 44.83% |
| BouncyBall50 vs Xiaoyu | 30–27 | 52.63% |
| BouncyBall50 vs Lee | 26–31 | 45.61% |
| BouncyBall50 vs Azucena | 33–22 | 60.00% |
| BouncyBall50 vs Heihachi | 20–32 | 38.46% |
| BouncyBall50 vs Nina | 23–28 | 45.10% |
| BouncyBall50 vs Claudio | 18–27 | 40.00% |
| BouncyBall50 vs Devil Jin | 13–28 | 31.71% |
| BouncyBall50 vs Jack-8 | 14–24 | 36.84% |
| BouncyBall50 vs Raven | 13–25 | 34.21% |
| BouncyBall50 vs Alisa | 10–26 | 27.78% |
| BouncyBall50 vs Leroy | 14–13 | 51.85% |
| BouncyBall50 vs Feng | 15–11 | 57.69% |
| BouncyBall50 vs Zafina | 12–10 | 54.55% |
| BouncyBall50 vs Clive | 10–10 | 50.00% |
| BouncyBall50 vs Miary Zo | 6–14 | 30.00% |
| BouncyBall50 vs Shaheen | 9–10 | 47.37% |
| BouncyBall50 vs Kuma | 8–10 | 44.44% |
| BouncyBall50 vs Armor King | 7–7 | 50.00% |
| BouncyBall50 vs Anna | 5–7 | 41.67% |
| BouncyBall50 vs Panda | 2–2 | 50.00% |
| BouncyBall50 vs Fahkumram | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.