| xVicariusx vs Kazuya | 57–38 | 60.00% |
| xVicariusx vs King | 41–46 | 47.13% |
| xVicariusx vs Jin | 33–35 | 48.53% |
| xVicariusx vs Reina | 38–20 | 65.52% |
| xVicariusx vs Eddy | 31–20 | 60.78% |
| xVicariusx vs Leo | 30–20 | 60.00% |
| xVicariusx vs Asuka | 33–15 | 68.75% |
| xVicariusx vs Hwoarang | 23–20 | 53.49% |
| xVicariusx vs Bryan | 28–15 | 65.12% |
| xVicariusx vs Nina | 23–16 | 58.97% |
| xVicariusx vs Yoshimitsu | 26–12 | 68.42% |
| xVicariusx vs Feng | 16–19 | 45.71% |
| xVicariusx vs Jun | 18–16 | 52.94% |
| xVicariusx vs Azucena | 19–13 | 59.38% |
| xVicariusx vs Paul | 20–10 | 66.67% |
| xVicariusx vs Steve | 20–9 | 68.97% |
| xVicariusx vs Heihachi | 14–15 | 48.28% |
| xVicariusx vs Lili | 16–10 | 61.54% |
| xVicariusx vs Lars | 9–16 | 36.00% |
| xVicariusx vs Alisa | 18–7 | 72.00% |
| xVicariusx vs Claudio | 15–10 | 60.00% |
| xVicariusx vs Lee | 15–10 | 60.00% |
| xVicariusx vs Law | 13–11 | 54.17% |
| xVicariusx vs Dragunov | 15–9 | 62.50% |
| xVicariusx vs Devil Jin | 15–8 | 65.22% |
| xVicariusx vs Raven | 11–9 | 55.00% |
| xVicariusx vs Anna | 10–10 | 50.00% |
| xVicariusx vs Leroy | 13–4 | 76.47% |
| xVicariusx vs Armor King | 11–6 | 64.71% |
| xVicariusx vs Victor | 6–9 | 40.00% |
| xVicariusx vs Xiaoyu | 8–5 | 61.54% |
| xVicariusx vs Kuma | 5–3 | 62.50% |
| xVicariusx vs Clive | 5–3 | 62.50% |
| xVicariusx vs Lidia | 4–3 | 57.14% |
| xVicariusx vs Fahkumram | 5–2 | 71.43% |
| xVicariusx vs Shaheen | 3–2 | 60.00% |
| xVicariusx vs Zafina | 4–0 | 100.00% |
| xVicariusx vs Jack-8 | 1–2 | 33.33% |
| xVicariusx vs Miary Zo | 0–2 | 0.00% |
| xVicariusx vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.