| AxelCross200 vs Steve | 36–27 | 57.14% |
| AxelCross200 vs Jin | 17–29 | 36.96% |
| AxelCross200 vs King | 26–18 | 59.09% |
| AxelCross200 vs Hwoarang | 23–20 | 53.49% |
| AxelCross200 vs Armor King | 14–29 | 32.56% |
| AxelCross200 vs Law | 23–14 | 62.16% |
| AxelCross200 vs Azucena | 19–15 | 55.88% |
| AxelCross200 vs Bryan | 9–19 | 32.14% |
| AxelCross200 vs Kazuya | 15–10 | 60.00% |
| AxelCross200 vs Dragunov | 14–10 | 58.33% |
| AxelCross200 vs Miary Zo | 11–11 | 50.00% |
| AxelCross200 vs Asuka | 8–12 | 40.00% |
| AxelCross200 vs Jun | 9–11 | 45.00% |
| AxelCross200 vs Anna | 8–12 | 40.00% |
| AxelCross200 vs Heihachi | 7–12 | 36.84% |
| AxelCross200 vs Paul | 12–6 | 66.67% |
| AxelCross200 vs Lars | 7–11 | 38.89% |
| AxelCross200 vs Nina | 9–7 | 56.25% |
| AxelCross200 vs Reina | 4–12 | 25.00% |
| AxelCross200 vs Lidia | 8–8 | 50.00% |
| AxelCross200 vs Yoshimitsu | 7–8 | 46.67% |
| AxelCross200 vs Eddy | 9–6 | 60.00% |
| AxelCross200 vs Clive | 6–9 | 40.00% |
| AxelCross200 vs Lee | 9–5 | 64.29% |
| AxelCross200 vs Victor | 9–4 | 69.23% |
| AxelCross200 vs Jack-8 | 6–6 | 50.00% |
| AxelCross200 vs Lili | 4–8 | 33.33% |
| AxelCross200 vs Alisa | 5–6 | 45.45% |
| AxelCross200 vs Feng | 2–8 | 20.00% |
| AxelCross200 vs Raven | 1–9 | 10.00% |
| AxelCross200 vs Leo | 3–6 | 33.33% |
| AxelCross200 vs Leroy | 4–5 | 44.44% |
| AxelCross200 vs Fahkumram | 4–5 | 44.44% |
| AxelCross200 vs Devil Jin | 4–4 | 50.00% |
| AxelCross200 vs Shaheen | 5–2 | 71.43% |
| AxelCross200 vs Xiaoyu | 3–3 | 50.00% |
| AxelCross200 vs Claudio | 3–3 | 50.00% |
| AxelCross200 vs Zafina | 0–3 | 0.00% |
| AxelCross200 vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.