| AEG KENZO vs King | 79–54 | 59.40% |
| AEG KENZO vs Jin | 74–49 | 60.16% |
| AEG KENZO vs Bryan | 80–38 | 67.80% |
| AEG KENZO vs Steve | 56–49 | 53.33% |
| AEG KENZO vs Xiaoyu | 38–47 | 44.71% |
| AEG KENZO vs Hwoarang | 48–35 | 57.83% |
| AEG KENZO vs Reina | 38–45 | 45.78% |
| AEG KENZO vs Kazuya | 46–31 | 59.74% |
| AEG KENZO vs Lili | 34–42 | 44.74% |
| AEG KENZO vs Paul | 42–33 | 56.00% |
| AEG KENZO vs Devil Jin | 39–34 | 53.42% |
| AEG KENZO vs Heihachi | 51–21 | 70.83% |
| AEG KENZO vs Law | 45–24 | 65.22% |
| AEG KENZO vs Azucena | 39–30 | 56.52% |
| AEG KENZO vs Lee | 28–34 | 45.16% |
| AEG KENZO vs Dragunov | 36–19 | 65.45% |
| AEG KENZO vs Anna | 29–26 | 52.73% |
| AEG KENZO vs Feng | 23–31 | 42.59% |
| AEG KENZO vs Jun | 34–18 | 65.38% |
| AEG KENZO vs Yoshimitsu | 28–21 | 57.14% |
| AEG KENZO vs Asuka | 24–24 | 50.00% |
| AEG KENZO vs Eddy | 20–28 | 41.67% |
| AEG KENZO vs Lidia | 21–23 | 47.73% |
| AEG KENZO vs Alisa | 22–19 | 53.66% |
| AEG KENZO vs Victor | 26–14 | 65.00% |
| AEG KENZO vs Lars | 18–21 | 46.15% |
| AEG KENZO vs Zafina | 20–16 | 55.56% |
| AEG KENZO vs Clive | 18–18 | 50.00% |
| AEG KENZO vs Nina | 22–11 | 66.67% |
| AEG KENZO vs Raven | 20–13 | 60.61% |
| AEG KENZO vs Leo | 10–22 | 31.25% |
| AEG KENZO vs Armor King | 17–11 | 60.71% |
| AEG KENZO vs Jack-8 | 19–7 | 73.08% |
| AEG KENZO vs Claudio | 11–12 | 47.83% |
| AEG KENZO vs Leroy | 13–9 | 59.09% |
| AEG KENZO vs Miary Zo | 11–11 | 50.00% |
| AEG KENZO vs Shaheen | 8–9 | 47.06% |
| AEG KENZO vs Panda | 7–10 | 41.18% |
| AEG KENZO vs Fahkumram | 8–5 | 61.54% |
| AEG KENZO vs Kuma | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.