| iluvfurry2012 vs Jin | 31–43 | 41.89% |
| iluvfurry2012 vs Reina | 23–22 | 51.11% |
| iluvfurry2012 vs Law | 6–32 | 15.79% |
| iluvfurry2012 vs Steve | 13–22 | 37.14% |
| iluvfurry2012 vs Miary Zo | 12–21 | 36.36% |
| iluvfurry2012 vs Kazuya | 11–16 | 40.74% |
| iluvfurry2012 vs King | 10–14 | 41.67% |
| iluvfurry2012 vs Armor King | 5–18 | 21.74% |
| iluvfurry2012 vs Victor | 8–14 | 36.36% |
| iluvfurry2012 vs Yoshimitsu | 10–10 | 50.00% |
| iluvfurry2012 vs Bryan | 13–5 | 72.22% |
| iluvfurry2012 vs Eddy | 4–14 | 22.22% |
| iluvfurry2012 vs Azucena | 6–9 | 40.00% |
| iluvfurry2012 vs Heihachi | 4–11 | 26.67% |
| iluvfurry2012 vs Fahkumram | 4–11 | 26.67% |
| iluvfurry2012 vs Hwoarang | 5–9 | 35.71% |
| iluvfurry2012 vs Lili | 7–7 | 50.00% |
| iluvfurry2012 vs Dragunov | 6–8 | 42.86% |
| iluvfurry2012 vs Alisa | 3–11 | 21.43% |
| iluvfurry2012 vs Nina | 4–8 | 33.33% |
| iluvfurry2012 vs Lidia | 4–8 | 33.33% |
| iluvfurry2012 vs Clive | 4–8 | 33.33% |
| iluvfurry2012 vs Xiaoyu | 7–4 | 63.64% |
| iluvfurry2012 vs Paul | 2–8 | 20.00% |
| iluvfurry2012 vs Devil Jin | 3–7 | 30.00% |
| iluvfurry2012 vs Leroy | 3–7 | 30.00% |
| iluvfurry2012 vs Jun | 4–6 | 40.00% |
| iluvfurry2012 vs Anna | 5–5 | 50.00% |
| iluvfurry2012 vs Asuka | 2–6 | 25.00% |
| iluvfurry2012 vs Raven | 5–2 | 71.43% |
| iluvfurry2012 vs Jack-8 | 1–5 | 16.67% |
| iluvfurry2012 vs Feng | 4–1 | 80.00% |
| iluvfurry2012 vs Lars | 2–3 | 40.00% |
| iluvfurry2012 vs Zafina | 2–3 | 40.00% |
| iluvfurry2012 vs Leo | 2–2 | 50.00% |
| iluvfurry2012 vs Lee | 1–3 | 25.00% |
| iluvfurry2012 vs Kuma | 0–3 | 0.00% |
| iluvfurry2012 vs Claudio | 0–2 | 0.00% |
| iluvfurry2012 vs Panda | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.