| lilali1992 vs King | 303–473 | 39.05% |
| lilali1992 vs Jin | 264–377–1 | 41.19% |
| lilali1992 vs Kazuya | 197–369 | 34.81% |
| lilali1992 vs Law | 193–370 | 34.28% |
| lilali1992 vs Steve | 235–311 | 43.04% |
| lilali1992 vs Hwoarang | 251–291 | 46.31% |
| lilali1992 vs Bryan | 216–246 | 46.75% |
| lilali1992 vs Reina | 217–236 | 47.90% |
| lilali1992 vs Eddy | 225–216 | 51.02% |
| lilali1992 vs Azucena | 186–178 | 51.10% |
| lilali1992 vs Heihachi | 142–221 | 39.12% |
| lilali1992 vs Yoshimitsu | 187–162 | 53.58% |
| lilali1992 vs Dragunov | 130–212 | 38.01% |
| lilali1992 vs Lili | 158–170 | 48.17% |
| lilali1992 vs Lars | 158–169 | 48.32% |
| lilali1992 vs Jun | 155–159 | 49.36% |
| lilali1992 vs Asuka | 119–180 | 39.80% |
| lilali1992 vs Armor King | 111–169 | 39.64% |
| lilali1992 vs Paul | 111–165 | 40.22% |
| lilali1992 vs Lee | 122–150 | 44.85% |
| lilali1992 vs Victor | 114–117 | 49.35% |
| lilali1992 vs Lidia | 100–121 | 45.25% |
| lilali1992 vs Xiaoyu | 110–110 | 50.00% |
| lilali1992 vs Nina | 110–98 | 52.88% |
| lilali1992 vs Feng | 69–126 | 35.38% |
| lilali1992 vs Leo | 92–98 | 48.42% |
| lilali1992 vs Devil Jin | 67–112 | 37.43% |
| lilali1992 vs Jack-8 | 79–91 | 46.47% |
| lilali1992 vs Alisa | 66–103 | 39.05% |
| lilali1992 vs Leroy | 70–99 | 41.42% |
| lilali1992 vs Raven | 68–87 | 43.87% |
| lilali1992 vs Fahkumram | 63–84 | 42.86% |
| lilali1992 vs Claudio | 49–68 | 41.88% |
| lilali1992 vs Anna | 34–77 | 30.63% |
| lilali1992 vs Clive | 27–76 | 26.21% |
| lilali1992 vs Kuma | 32–59 | 35.16% |
| lilali1992 vs Zafina | 35–45 | 43.75% |
| lilali1992 vs Shaheen | 34–35 | 49.28% |
| lilali1992 vs Miary Zo | 26–43 | 37.68% |
| lilali1992 vs Panda | 15–26 | 36.59% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.