| GALAXYIMPACT vs King | 101–101 | 50.00% |
| GALAXYIMPACT vs Bryan | 92–106 | 46.46% |
| GALAXYIMPACT vs Armor King | 98–98 | 50.00% |
| GALAXYIMPACT vs Kazuya | 86–107 | 44.56% |
| GALAXYIMPACT vs Jin | 88–77 | 53.33% |
| GALAXYIMPACT vs Steve | 54–82 | 39.71% |
| GALAXYIMPACT vs Law | 70–43 | 61.95% |
| GALAXYIMPACT vs Dragunov | 34–62 | 35.42% |
| GALAXYIMPACT vs Heihachi | 36–52 | 40.91% |
| GALAXYIMPACT vs Hwoarang | 29–55 | 34.52% |
| GALAXYIMPACT vs Eddy | 36–47 | 43.37% |
| GALAXYIMPACT vs Paul | 29–51 | 36.25% |
| GALAXYIMPACT vs Yoshimitsu | 35–41 | 46.05% |
| GALAXYIMPACT vs Devil Jin | 35–39 | 47.30% |
| GALAXYIMPACT vs Lee | 35–36 | 49.30% |
| GALAXYIMPACT vs Lili | 37–33 | 52.86% |
| GALAXYIMPACT vs Lars | 26–37 | 41.27% |
| GALAXYIMPACT vs Reina | 28–30 | 48.28% |
| GALAXYIMPACT vs Miary Zo | 25–30 | 45.45% |
| GALAXYIMPACT vs Victor | 29–23 | 55.77% |
| GALAXYIMPACT vs Asuka | 22–29 | 43.14% |
| GALAXYIMPACT vs Clive | 24–25 | 48.98% |
| GALAXYIMPACT vs Nina | 23–24 | 48.94% |
| GALAXYIMPACT vs Jun | 21–23 | 47.73% |
| GALAXYIMPACT vs Xiaoyu | 29–14 | 67.44% |
| GALAXYIMPACT vs Feng | 19–21 | 47.50% |
| GALAXYIMPACT vs Leo | 23–17 | 57.50% |
| GALAXYIMPACT vs Azucena | 25–15 | 62.50% |
| GALAXYIMPACT vs Fahkumram | 13–26 | 33.33% |
| GALAXYIMPACT vs Anna | 13–21 | 38.24% |
| GALAXYIMPACT vs Alisa | 9–22 | 29.03% |
| GALAXYIMPACT vs Shaheen | 15–14 | 51.72% |
| GALAXYIMPACT vs Claudio | 9–15 | 37.50% |
| GALAXYIMPACT vs Kuma | 6–18 | 25.00% |
| GALAXYIMPACT vs Jack-8 | 12–10 | 54.55% |
| GALAXYIMPACT vs Raven | 9–6 | 60.00% |
| GALAXYIMPACT vs Leroy | 9–5 | 64.29% |
| GALAXYIMPACT vs Lidia | 6–7 | 46.15% |
| GALAXYIMPACT vs Panda | 1–2 | 33.33% |
| GALAXYIMPACT vs Zafina | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.