| ICan'tCombo vs Kazuya | 196–143 | 57.82% |
| ICan'tCombo vs Hwoarang | 136–108 | 55.74% |
| ICan'tCombo vs Jin | 147–94 | 61.00% |
| ICan'tCombo vs Heihachi | 131–109 | 54.58% |
| ICan'tCombo vs Bryan | 123–96 | 56.16% |
| ICan'tCombo vs King | 134–78 | 63.21% |
| ICan'tCombo vs Reina | 81–78 | 50.94% |
| ICan'tCombo vs Law | 115–39 | 74.68% |
| ICan'tCombo vs Paul | 66–73 | 47.48% |
| ICan'tCombo vs Devil Jin | 78–53–1 | 59.54% |
| ICan'tCombo vs Lili | 70–55 | 56.00% |
| ICan'tCombo vs Steve | 66–47 | 58.41% |
| ICan'tCombo vs Yoshimitsu | 55–56 | 49.55% |
| ICan'tCombo vs Dragunov | 56–45 | 55.45% |
| ICan'tCombo vs Clive | 44–55 | 44.44% |
| ICan'tCombo vs Jun | 42–37 | 53.16% |
| ICan'tCombo vs Lee | 42–35 | 54.55% |
| ICan'tCombo vs Eddy | 41–35 | 53.95% |
| ICan'tCombo vs Feng | 34–39 | 46.58% |
| ICan'tCombo vs Asuka | 37–33 | 52.86% |
| ICan'tCombo vs Xiaoyu | 36–32 | 52.94% |
| ICan'tCombo vs Azucena | 28–39 | 41.79% |
| ICan'tCombo vs Armor King | 31–36 | 46.27% |
| ICan'tCombo vs Alisa | 30–32 | 48.39% |
| ICan'tCombo vs Lars | 29–32 | 47.54% |
| ICan'tCombo vs Victor | 30–28 | 51.72% |
| ICan'tCombo vs Lidia | 34–22 | 60.71% |
| ICan'tCombo vs Claudio | 26–29 | 47.27% |
| ICan'tCombo vs Jack-8 | 28–26 | 51.85% |
| ICan'tCombo vs Nina | 22–22 | 50.00% |
| ICan'tCombo vs Leo | 14–28 | 33.33% |
| ICan'tCombo vs Raven | 17–25 | 40.48% |
| ICan'tCombo vs Fahkumram | 22–20 | 52.38% |
| ICan'tCombo vs Leroy | 20–19 | 51.28% |
| ICan'tCombo vs Kuma | 18–16 | 52.94% |
| ICan'tCombo vs Anna | 9–14 | 39.13% |
| ICan'tCombo vs Shaheen | 6–10 | 37.50% |
| ICan'tCombo vs Zafina | 2–14 | 12.50% |
| ICan'tCombo vs Miary Zo | 2–3 | 40.00% |
| ICan'tCombo vs Panda | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.