| ICan'tCombo vs Kazuya | 183–132 | 58.10% |
| ICan'tCombo vs Heihachi | 126–105 | 54.55% |
| ICan'tCombo vs Hwoarang | 125–98 | 56.05% |
| ICan'tCombo vs Jin | 138–82 | 62.73% |
| ICan'tCombo vs Bryan | 119–94 | 55.87% |
| ICan'tCombo vs King | 130–72 | 64.36% |
| ICan'tCombo vs Reina | 77–77 | 50.00% |
| ICan'tCombo vs Law | 110–35 | 75.86% |
| ICan'tCombo vs Devil Jin | 73–53–1 | 57.94% |
| ICan'tCombo vs Paul | 58–67 | 46.40% |
| ICan'tCombo vs Lili | 62–52 | 54.39% |
| ICan'tCombo vs Yoshimitsu | 54–54 | 50.00% |
| ICan'tCombo vs Steve | 60–42 | 58.82% |
| ICan'tCombo vs Clive | 41–55 | 42.71% |
| ICan'tCombo vs Dragunov | 53–42 | 55.79% |
| ICan'tCombo vs Lee | 39–33 | 54.17% |
| ICan'tCombo vs Eddy | 40–32 | 55.56% |
| ICan'tCombo vs Feng | 32–39 | 45.07% |
| ICan'tCombo vs Jun | 38–32 | 54.29% |
| ICan'tCombo vs Xiaoyu | 35–32 | 52.24% |
| ICan'tCombo vs Asuka | 36–29 | 55.38% |
| ICan'tCombo vs Azucena | 27–38 | 41.54% |
| ICan'tCombo vs Alisa | 29–32 | 47.54% |
| ICan'tCombo vs Lars | 28–29 | 49.12% |
| ICan'tCombo vs Claudio | 26–29 | 47.27% |
| ICan'tCombo vs Victor | 28–26 | 51.85% |
| ICan'tCombo vs Lidia | 33–21 | 61.11% |
| ICan'tCombo vs Jack-8 | 25–25 | 50.00% |
| ICan'tCombo vs Armor King | 25–25 | 50.00% |
| ICan'tCombo vs Nina | 22–22 | 50.00% |
| ICan'tCombo vs Leo | 13–27 | 32.50% |
| ICan'tCombo vs Fahkumram | 22–18 | 55.00% |
| ICan'tCombo vs Leroy | 20–19 | 51.28% |
| ICan'tCombo vs Raven | 16–23 | 41.03% |
| ICan'tCombo vs Kuma | 17–13 | 56.67% |
| ICan'tCombo vs Anna | 7–12 | 36.84% |
| ICan'tCombo vs Shaheen | 6–10 | 37.50% |
| ICan'tCombo vs Zafina | 2–14 | 12.50% |
| ICan'tCombo vs Panda | 2–2 | 50.00% |
| ICan'tCombo vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.