| IkunimetsuI vs Kazuya | 117–129 | 47.56% |
| IkunimetsuI vs Jin | 88–89 | 49.72% |
| IkunimetsuI vs King | 78–93 | 45.61% |
| IkunimetsuI vs Bryan | 75–74 | 50.34% |
| IkunimetsuI vs Heihachi | 55–83 | 39.86% |
| IkunimetsuI vs Steve | 58–48 | 54.72% |
| IkunimetsuI vs Law | 44–52 | 45.83% |
| IkunimetsuI vs Dragunov | 34–61 | 35.79% |
| IkunimetsuI vs Reina | 53–41 | 56.38% |
| IkunimetsuI vs Hwoarang | 45–42 | 51.72% |
| IkunimetsuI vs Devil Jin | 41–37 | 52.56% |
| IkunimetsuI vs Alisa | 35–35 | 50.00% |
| IkunimetsuI vs Paul | 35–31 | 53.03% |
| IkunimetsuI vs Lili | 27–38 | 41.54% |
| IkunimetsuI vs Yoshimitsu | 30–30 | 50.00% |
| IkunimetsuI vs Nina | 31–29 | 51.67% |
| IkunimetsuI vs Anna | 29–30 | 49.15% |
| IkunimetsuI vs Lee | 18–37 | 32.73% |
| IkunimetsuI vs Lars | 21–33 | 38.89% |
| IkunimetsuI vs Xiaoyu | 15–35 | 30.00% |
| IkunimetsuI vs Jun | 27–23 | 54.00% |
| IkunimetsuI vs Fahkumram | 19–27 | 41.30% |
| IkunimetsuI vs Victor | 22–23 | 48.89% |
| IkunimetsuI vs Jack-8 | 21–19 | 52.50% |
| IkunimetsuI vs Azucena | 24–13 | 64.86% |
| IkunimetsuI vs Leroy | 14–18 | 43.75% |
| IkunimetsuI vs Clive | 17–15 | 53.12% |
| IkunimetsuI vs Eddy | 19–11 | 63.33% |
| IkunimetsuI vs Asuka | 13–16 | 44.83% |
| IkunimetsuI vs Leo | 8–19 | 29.63% |
| IkunimetsuI vs Lidia | 10–11 | 47.62% |
| IkunimetsuI vs Feng | 11–9 | 55.00% |
| IkunimetsuI vs Claudio | 11–8 | 57.89% |
| IkunimetsuI vs Raven | 6–13 | 31.58% |
| IkunimetsuI vs Zafina | 5–10 | 33.33% |
| IkunimetsuI vs Armor King | 4–6 | 40.00% |
| IkunimetsuI vs Kuma | 4–4 | 50.00% |
| IkunimetsuI vs Miary Zo | 2–5 | 28.57% |
| IkunimetsuI vs Shaheen | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.