JOY|MioMustDie vs Dragunov | 508–481 | 51.37% |
JOY|MioMustDie vs Jin | 518–367 | 58.53% |
JOY|MioMustDie vs King | 433–312 | 58.12% |
JOY|MioMustDie vs Bryan | 406–318 | 56.08% |
JOY|MioMustDie vs Hwoarang | 382–336 | 53.20% |
JOY|MioMustDie vs Kazuya | 369–304 | 54.83% |
JOY|MioMustDie vs Victor | 296–334 | 46.98% |
JOY|MioMustDie vs Yoshimitsu | 267–329–1 | 44.80% |
JOY|MioMustDie vs Reina | 303–286 | 51.44% |
JOY|MioMustDie vs Alisa | 230–339 | 40.42% |
JOY|MioMustDie vs Lili | 286–272 | 51.25% |
JOY|MioMustDie vs Law | 297–253 | 54.00% |
JOY|MioMustDie vs Eddy | 261–256 | 50.48% |
JOY|MioMustDie vs Feng | 254–256 | 49.80% |
JOY|MioMustDie vs Devil Jin | 259–233 | 52.64% |
JOY|MioMustDie vs Lidia | 240–252 | 48.78% |
JOY|MioMustDie vs Steve | 258–227 | 53.20% |
JOY|MioMustDie vs Jun | 239–236 | 50.32% |
JOY|MioMustDie vs Shaheen | 229–242 | 48.62% |
JOY|MioMustDie vs Asuka | 257–213 | 54.68% |
JOY|MioMustDie vs Paul | 261–200 | 56.62% |
JOY|MioMustDie vs Lars | 220–209 | 51.28% |
JOY|MioMustDie vs Lee | 241–186 | 56.44% |
JOY|MioMustDie vs Xiaoyu | 233–172 | 57.53% |
JOY|MioMustDie vs Leroy | 158–209 | 43.05% |
JOY|MioMustDie vs Jack-8 | 181–179 | 50.28% |
JOY|MioMustDie vs Claudio | 148–181 | 44.98% |
JOY|MioMustDie vs Raven | 162–162 | 50.00% |
JOY|MioMustDie vs Azucena | 132–187 | 41.38% |
JOY|MioMustDie vs Leo | 134–149 | 47.35% |
JOY|MioMustDie vs Kuma | 116–141 | 45.14% |
JOY|MioMustDie vs Zafina | 131–123 | 51.57% |
JOY|MioMustDie vs Nina | 122–130 | 48.41% |
JOY|MioMustDie vs Heihachi | 122–114 | 51.69% |
JOY|MioMustDie vs Panda | 78–78 | 50.00% |
JOY|MioMustDie vs Clive | 25–49 | 33.78% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.