| @nal広島ガクスン vs Kazuya | 74–65–1 | 53.24% |
| @nal広島ガクスン vs Bryan | 73–61 | 54.48% |
| @nal広島ガクスン vs King | 72–59 | 54.96% |
| @nal広島ガクスン vs Hwoarang | 67–64 | 51.15% |
| @nal広島ガクスン vs Dragunov | 74–50 | 59.68% |
| @nal広島ガクスン vs Fahkumram | 44–51 | 46.32% |
| @nal広島ガクスン vs Armor King | 46–43 | 51.69% |
| @nal広島ガクスン vs Devil Jin | 40–48 | 45.45% |
| @nal広島ガクスン vs Paul | 46–40 | 53.49% |
| @nal広島ガクスン vs Steve | 52–34 | 60.47% |
| @nal広島ガクスン vs Jin | 35–48 | 42.17% |
| @nal広島ガクスン vs Reina | 38–41 | 48.10% |
| @nal広島ガクスン vs Asuka | 45–28 | 61.64% |
| @nal広島ガクスン vs Lili | 39–30 | 56.52% |
| @nal広島ガクスン vs Lars | 35–34 | 50.72% |
| @nal広島ガクスン vs Heihachi | 39–27 | 59.09% |
| @nal広島ガクスン vs Law | 35–29 | 54.69% |
| @nal広島ガクスン vs Yoshimitsu | 32–25 | 56.14% |
| @nal広島ガクスン vs Lidia | 27–29 | 48.21% |
| @nal広島ガクスン vs Miary Zo | 25–31 | 44.64% |
| @nal広島ガクスン vs Shaheen | 27–25 | 51.92% |
| @nal広島ガクスン vs Jack-8 | 25–25 | 50.00% |
| @nal広島ガクスン vs Azucena | 26–21 | 55.32% |
| @nal広島ガクスン vs Jun | 31–15 | 67.39% |
| @nal広島ガクスン vs Leo | 25–19 | 56.82% |
| @nal広島ガクスン vs Xiaoyu | 29–14 | 67.44% |
| @nal広島ガクスン vs Claudio | 28–14 | 66.67% |
| @nal広島ガクスン vs Nina | 24–18 | 57.14% |
| @nal広島ガクスン vs Feng | 27–14 | 65.85% |
| @nal広島ガクスン vs Lee | 21–17 | 55.26% |
| @nal広島ガクスン vs Anna | 20–17 | 54.05% |
| @nal広島ガクスン vs Victor | 15–21 | 41.67% |
| @nal広島ガクスン vs Clive | 13–22 | 37.14% |
| @nal広島ガクスン vs Kuma | 13–18 | 41.94% |
| @nal広島ガクスン vs Eddy | 14–16 | 46.67% |
| @nal広島ガクスン vs Leroy | 20–9 | 68.97% |
| @nal広島ガクスン vs Alisa | 18–7 | 72.00% |
| @nal広島ガクスン vs Zafina | 10–15 | 40.00% |
| @nal広島ガクスン vs Panda | 12–11 | 52.17% |
| @nal広島ガクスン vs Raven | 14–8 | 63.64% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.