| GamerMessiah vs King | 59–28 | 67.82% |
| GamerMessiah vs Reina | 44–38 | 53.66% |
| GamerMessiah vs Jin | 42–39 | 51.85% |
| GamerMessiah vs Kazuya | 38–36 | 51.35% |
| GamerMessiah vs Hwoarang | 34–37 | 47.89% |
| GamerMessiah vs Bryan | 31–38 | 44.93% |
| GamerMessiah vs Lidia | 30–38 | 44.12% |
| GamerMessiah vs Armor King | 35–31 | 53.03% |
| GamerMessiah vs Steve | 26–28 | 48.15% |
| GamerMessiah vs Law | 29–23 | 55.77% |
| GamerMessiah vs Lee | 22–26 | 45.83% |
| GamerMessiah vs Devil Jin | 16–31 | 34.04% |
| GamerMessiah vs Lili | 22–23 | 48.89% |
| GamerMessiah vs Lars | 23–20 | 53.49% |
| GamerMessiah vs Dragunov | 20–22 | 47.62% |
| GamerMessiah vs Jun | 21–18 | 53.85% |
| GamerMessiah vs Heihachi | 17–22 | 43.59% |
| GamerMessiah vs Yoshimitsu | 15–22 | 40.54% |
| GamerMessiah vs Jack-8 | 19–17 | 52.78% |
| GamerMessiah vs Eddy | 16–20 | 44.44% |
| GamerMessiah vs Paul | 20–14 | 58.82% |
| GamerMessiah vs Azucena | 16–14 | 53.33% |
| GamerMessiah vs Victor | 19–10 | 65.52% |
| GamerMessiah vs Xiaoyu | 12–16 | 42.86% |
| GamerMessiah vs Feng | 12–14 | 46.15% |
| GamerMessiah vs Zafina | 10–12 | 45.45% |
| GamerMessiah vs Asuka | 9–12 | 42.86% |
| GamerMessiah vs Raven | 10–10 | 50.00% |
| GamerMessiah vs Leroy | 9–10 | 47.37% |
| GamerMessiah vs Leo | 11–7 | 61.11% |
| GamerMessiah vs Claudio | 10–7 | 58.82% |
| GamerMessiah vs Clive | 10–7 | 58.82% |
| GamerMessiah vs Alisa | 5–11 | 31.25% |
| GamerMessiah vs Nina | 7–9 | 43.75% |
| GamerMessiah vs Kuma | 4–11 | 26.67% |
| GamerMessiah vs Fahkumram | 7–8 | 46.67% |
| GamerMessiah vs Shaheen | 5–1 | 83.33% |
| GamerMessiah vs Panda | 3–2 | 60.00% |
| GamerMessiah vs Anna | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.