| HotGritts2 vs Kazuya | 77–31 | 71.30% |
| HotGritts2 vs Heihachi | 67–35 | 65.69% |
| HotGritts2 vs Jin | 58–33 | 63.74% |
| HotGritts2 vs Bryan | 54–37 | 59.34% |
| HotGritts2 vs King | 45–23 | 66.18% |
| HotGritts2 vs Reina | 42–16 | 72.41% |
| HotGritts2 vs Law | 34–22 | 60.71% |
| HotGritts2 vs Steve | 36–18 | 66.67% |
| HotGritts2 vs Dragunov | 31–22–1 | 58.49% |
| HotGritts2 vs Hwoarang | 36–15 | 70.59% |
| HotGritts2 vs Armor King | 31–10 | 75.61% |
| HotGritts2 vs Asuka | 21–18 | 53.85% |
| HotGritts2 vs Lee | 23–16 | 58.97% |
| HotGritts2 vs Azucena | 26–13 | 66.67% |
| HotGritts2 vs Paul | 26–11 | 70.27% |
| HotGritts2 vs Lars | 25–12 | 67.57% |
| HotGritts2 vs Nina | 23–14 | 62.16% |
| HotGritts2 vs Eddy | 27–10 | 72.97% |
| HotGritts2 vs Yoshimitsu | 23–13 | 63.89% |
| HotGritts2 vs Devil Jin | 26–8 | 76.47% |
| HotGritts2 vs Lili | 24–10 | 70.59% |
| HotGritts2 vs Victor | 21–11 | 65.62% |
| HotGritts2 vs Feng | 17–13 | 56.67% |
| HotGritts2 vs Leroy | 19–11 | 63.33% |
| HotGritts2 vs Clive | 14–15 | 48.28% |
| HotGritts2 vs Xiaoyu | 18–9 | 66.67% |
| HotGritts2 vs Alisa | 14–11 | 56.00% |
| HotGritts2 vs Jack-8 | 15–8 | 65.22% |
| HotGritts2 vs Leo | 18–4 | 81.82% |
| HotGritts2 vs Zafina | 12–10 | 54.55% |
| HotGritts2 vs Raven | 14–8 | 63.64% |
| HotGritts2 vs Lidia | 16–6 | 72.73% |
| HotGritts2 vs Fahkumram | 14–8 | 63.64% |
| HotGritts2 vs Jun | 13–8 | 61.90% |
| HotGritts2 vs Shaheen | 11–8 | 57.89% |
| HotGritts2 vs Miary Zo | 10–8 | 55.56% |
| HotGritts2 vs Kuma | 13–1 | 92.86% |
| HotGritts2 vs Claudio | 12–0 | 100.00% |
| HotGritts2 vs Panda | 7–3 | 70.00% |
| HotGritts2 vs Anna | 4–3 | 57.14% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.