| xAlifeFlock vs Jin | 265–231 | 53.43% |
| xAlifeFlock vs Kazuya | 240–236 | 50.42% |
| xAlifeFlock vs Dragunov | 223–232 | 49.01% |
| xAlifeFlock vs Bryan | 171–186 | 47.90% |
| xAlifeFlock vs Heihachi | 161–189 | 46.00% |
| xAlifeFlock vs King | 173–158 | 52.27% |
| xAlifeFlock vs Reina | 135–176 | 43.41% |
| xAlifeFlock vs Lili | 116–122 | 48.74% |
| xAlifeFlock vs Law | 137–100 | 57.81% |
| xAlifeFlock vs Steve | 126–110 | 53.39% |
| xAlifeFlock vs Devil Jin | 111–106 | 51.15% |
| xAlifeFlock vs Paul | 112–97 | 53.59% |
| xAlifeFlock vs Yoshimitsu | 62–131 | 32.12% |
| xAlifeFlock vs Hwoarang | 97–81 | 54.49% |
| xAlifeFlock vs Lee | 75–92 | 44.91% |
| xAlifeFlock vs Victor | 80–83 | 49.08% |
| xAlifeFlock vs Lars | 65–86 | 43.05% |
| xAlifeFlock vs Asuka | 67–82 | 44.97% |
| xAlifeFlock vs Jun | 61–87 | 41.22% |
| xAlifeFlock vs Lidia | 63–80 | 44.06% |
| xAlifeFlock vs Azucena | 52–62 | 45.61% |
| xAlifeFlock vs Feng | 55–58 | 48.67% |
| xAlifeFlock vs Alisa | 46–62 | 42.59% |
| xAlifeFlock vs Armor King | 44–62 | 41.51% |
| xAlifeFlock vs Leroy | 52–50 | 50.98% |
| xAlifeFlock vs Eddy | 42–52 | 44.68% |
| xAlifeFlock vs Claudio | 33–60 | 35.48% |
| xAlifeFlock vs Fahkumram | 35–46 | 43.21% |
| xAlifeFlock vs Leo | 39–41 | 48.75% |
| xAlifeFlock vs Jack-8 | 32–46 | 41.03% |
| xAlifeFlock vs Nina | 32–44 | 42.11% |
| xAlifeFlock vs Xiaoyu | 36–38 | 48.65% |
| xAlifeFlock vs Kuma | 30–41 | 42.25% |
| xAlifeFlock vs Raven | 39–23 | 62.90% |
| xAlifeFlock vs Clive | 23–35 | 39.66% |
| xAlifeFlock vs Zafina | 27–26 | 50.94% |
| xAlifeFlock vs Anna | 17–36 | 32.08% |
| xAlifeFlock vs Shaheen | 18–30 | 37.50% |
| xAlifeFlock vs Panda | 5–4 | 55.56% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.