| PlsGetOffWifi vs King | 89–98 | 47.59% |
| PlsGetOffWifi vs Kazuya | 78–109 | 41.71% |
| PlsGetOffWifi vs Bryan | 86–92 | 48.31% |
| PlsGetOffWifi vs Steve | 90–79 | 53.25% |
| PlsGetOffWifi vs Reina | 73–80 | 47.71% |
| PlsGetOffWifi vs Jin | 64–72 | 47.06% |
| PlsGetOffWifi vs Hwoarang | 49–75 | 39.52% |
| PlsGetOffWifi vs Law | 50–64 | 43.86% |
| PlsGetOffWifi vs Yoshimitsu | 57–53 | 51.82% |
| PlsGetOffWifi vs Jun | 43–60 | 41.75% |
| PlsGetOffWifi vs Paul | 51–47 | 52.04% |
| PlsGetOffWifi vs Dragunov | 45–53 | 45.92% |
| PlsGetOffWifi vs Lee | 39–39 | 50.00% |
| PlsGetOffWifi vs Azucena | 41–33 | 55.41% |
| PlsGetOffWifi vs Asuka | 39–33 | 54.17% |
| PlsGetOffWifi vs Devil Jin | 26–46 | 36.11% |
| PlsGetOffWifi vs Heihachi | 17–52 | 24.64% |
| PlsGetOffWifi vs Xiaoyu | 35–33 | 51.47% |
| PlsGetOffWifi vs Leo | 34–30 | 53.12% |
| PlsGetOffWifi vs Lidia | 26–38 | 40.62% |
| PlsGetOffWifi vs Lili | 26–35 | 42.62% |
| PlsGetOffWifi vs Nina | 27–33 | 45.00% |
| PlsGetOffWifi vs Feng | 24–35 | 40.68% |
| PlsGetOffWifi vs Lars | 26–27 | 49.06% |
| PlsGetOffWifi vs Alisa | 20–32 | 38.46% |
| PlsGetOffWifi vs Eddy | 20–31 | 39.22% |
| PlsGetOffWifi vs Victor | 25–24 | 51.02% |
| PlsGetOffWifi vs Raven | 24–23 | 51.06% |
| PlsGetOffWifi vs Zafina | 11–23 | 32.35% |
| PlsGetOffWifi vs Claudio | 11–20 | 35.48% |
| PlsGetOffWifi vs Kuma | 8–23 | 25.81% |
| PlsGetOffWifi vs Leroy | 16–14 | 53.33% |
| PlsGetOffWifi vs Shaheen | 16–13 | 55.17% |
| PlsGetOffWifi vs Clive | 8–21 | 27.59% |
| PlsGetOffWifi vs Jack-8 | 9–17 | 34.62% |
| PlsGetOffWifi vs Anna | 6–12 | 33.33% |
| PlsGetOffWifi vs Panda | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.