| uneasy.rider86 vs Kazuya | 87–84 | 50.88% |
| uneasy.rider86 vs Bryan | 74–73 | 50.34% |
| uneasy.rider86 vs King | 70–76 | 47.95% |
| uneasy.rider86 vs Reina | 65–69 | 48.51% |
| uneasy.rider86 vs Jin | 65–60 | 52.00% |
| uneasy.rider86 vs Lili | 49–57 | 46.23% |
| uneasy.rider86 vs Heihachi | 53–52 | 50.48% |
| uneasy.rider86 vs Steve | 50–47 | 51.55% |
| uneasy.rider86 vs Dragunov | 36–58 | 38.30% |
| uneasy.rider86 vs Law | 42–47 | 47.19% |
| uneasy.rider86 vs Azucena | 47–39 | 54.65% |
| uneasy.rider86 vs Hwoarang | 40–44 | 47.62% |
| uneasy.rider86 vs Jun | 34–39 | 46.58% |
| uneasy.rider86 vs Feng | 35–35 | 50.00% |
| uneasy.rider86 vs Lidia | 31–37 | 45.59% |
| uneasy.rider86 vs Yoshimitsu | 27–40 | 40.30% |
| uneasy.rider86 vs Lars | 29–35 | 45.31% |
| uneasy.rider86 vs Lee | 29–35 | 45.31% |
| uneasy.rider86 vs Paul | 26–36 | 41.94% |
| uneasy.rider86 vs Victor | 32–28 | 53.33% |
| uneasy.rider86 vs Asuka | 25–32 | 43.86% |
| uneasy.rider86 vs Eddy | 30–23 | 56.60% |
| uneasy.rider86 vs Leo | 26–25 | 50.98% |
| uneasy.rider86 vs Devil Jin | 24–24 | 50.00% |
| uneasy.rider86 vs Xiaoyu | 16–29 | 35.56% |
| uneasy.rider86 vs Leroy | 22–22 | 50.00% |
| uneasy.rider86 vs Raven | 20–19 | 51.28% |
| uneasy.rider86 vs Jack-8 | 16–21 | 43.24% |
| uneasy.rider86 vs Claudio | 17–19 | 47.22% |
| uneasy.rider86 vs Shaheen | 17–10 | 62.96% |
| uneasy.rider86 vs Alisa | 7–19 | 26.92% |
| uneasy.rider86 vs Nina | 11–15 | 42.31% |
| uneasy.rider86 vs Kuma | 11–12 | 47.83% |
| uneasy.rider86 vs Zafina | 6–10 | 37.50% |
| uneasy.rider86 vs Anna | 5–10 | 33.33% |
| uneasy.rider86 vs Fahkumram | 6–4 | 60.00% |
| uneasy.rider86 vs Clive | 7–2 | 77.78% |
| uneasy.rider86 vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.