| GGAMANGING vs Kazuya | 223–163 | 57.77% |
| GGAMANGING vs Bryan | 185–139 | 57.10% |
| GGAMANGING vs Hwoarang | 169–119 | 58.68% |
| GGAMANGING vs Paul | 134–127 | 51.34% |
| GGAMANGING vs Jin | 139–121 | 53.46% |
| GGAMANGING vs King | 154–95 | 61.85% |
| GGAMANGING vs Dragunov | 96–122 | 44.04% |
| GGAMANGING vs Reina | 105–93 | 53.03% |
| GGAMANGING vs Asuka | 96–88 | 52.17% |
| GGAMANGING vs Heihachi | 84–80 | 51.22% |
| GGAMANGING vs Armor King | 71–92 | 43.56% |
| GGAMANGING vs Lili | 79–81 | 49.38% |
| GGAMANGING vs Yoshimitsu | 66–74 | 47.14% |
| GGAMANGING vs Steve | 65–74 | 46.76% |
| GGAMANGING vs Jun | 64–60 | 51.61% |
| GGAMANGING vs Law | 54–63 | 46.15% |
| GGAMANGING vs Devil Jin | 53–63 | 45.69% |
| GGAMANGING vs Fahkumram | 38–59 | 39.18% |
| GGAMANGING vs Xiaoyu | 52–43 | 54.74% |
| GGAMANGING vs Alisa | 56–32 | 63.64% |
| GGAMANGING vs Clive | 44–43 | 50.57% |
| GGAMANGING vs Lidia | 47–38 | 55.29% |
| GGAMANGING vs Anna | 44–41 | 51.76% |
| GGAMANGING vs Claudio | 37–47 | 44.05% |
| GGAMANGING vs Victor | 31–53 | 36.90% |
| GGAMANGING vs Azucena | 37–45 | 45.12% |
| GGAMANGING vs Lee | 30–50 | 37.50% |
| GGAMANGING vs Lars | 27–46 | 36.99% |
| GGAMANGING vs Nina | 27–45 | 37.50% |
| GGAMANGING vs Feng | 35–33 | 51.47% |
| GGAMANGING vs Jack-8 | 23–38 | 37.70% |
| GGAMANGING vs Leo | 26–34 | 43.33% |
| GGAMANGING vs Leroy | 23–32 | 41.82% |
| GGAMANGING vs Eddy | 23–24 | 48.94% |
| GGAMANGING vs Kuma | 16–30 | 34.78% |
| GGAMANGING vs Miary Zo | 17–25 | 40.48% |
| GGAMANGING vs Shaheen | 12–19 | 38.71% |
| GGAMANGING vs Zafina | 9–15 | 37.50% |
| GGAMANGING vs Raven | 5–15 | 25.00% |
| GGAMANGING vs Panda | 8–11 | 42.11% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.