| ClapCh33KZ vs King | 133–133 | 50.00% |
| ClapCh33KZ vs Kazuya | 120–91 | 56.87% |
| ClapCh33KZ vs Jin | 91–102 | 47.15% |
| ClapCh33KZ vs Bryan | 80–90 | 47.06% |
| ClapCh33KZ vs Dragunov | 73–95 | 43.45% |
| ClapCh33KZ vs Steve | 68–80 | 45.95% |
| ClapCh33KZ vs Reina | 80–63 | 55.94% |
| ClapCh33KZ vs Hwoarang | 67–75 | 47.18% |
| ClapCh33KZ vs Law | 57–80 | 41.61% |
| ClapCh33KZ vs Azucena | 51–61 | 45.54% |
| ClapCh33KZ vs Yoshimitsu | 47–52 | 47.47% |
| ClapCh33KZ vs Eddy | 43–50 | 46.24% |
| ClapCh33KZ vs Paul | 46–45 | 50.55% |
| ClapCh33KZ vs Lili | 34–50 | 40.48% |
| ClapCh33KZ vs Lars | 47–36 | 56.63% |
| ClapCh33KZ vs Heihachi | 40–42 | 48.78% |
| ClapCh33KZ vs Asuka | 45–36 | 55.56% |
| ClapCh33KZ vs Victor | 38–41 | 48.10% |
| ClapCh33KZ vs Lee | 32–46 | 41.03% |
| ClapCh33KZ vs Leo | 34–36 | 48.57% |
| ClapCh33KZ vs Jun | 34–36 | 48.57% |
| ClapCh33KZ vs Xiaoyu | 22–43 | 33.85% |
| ClapCh33KZ vs Nina | 32–31 | 50.79% |
| ClapCh33KZ vs Armor King | 24–35 | 40.68% |
| ClapCh33KZ vs Devil Jin | 27–31 | 46.55% |
| ClapCh33KZ vs Feng | 19–38 | 33.33% |
| ClapCh33KZ vs Alisa | 24–28 | 46.15% |
| ClapCh33KZ vs Jack-8 | 24–22 | 52.17% |
| ClapCh33KZ vs Clive | 17–28 | 37.78% |
| ClapCh33KZ vs Miary Zo | 14–29 | 32.56% |
| ClapCh33KZ vs Kuma | 25–15 | 62.50% |
| ClapCh33KZ vs Raven | 18–21 | 46.15% |
| ClapCh33KZ vs Fahkumram | 26–12 | 68.42% |
| ClapCh33KZ vs Claudio | 11–25 | 30.56% |
| ClapCh33KZ vs Leroy | 16–19 | 45.71% |
| ClapCh33KZ vs Lidia | 13–21 | 38.24% |
| ClapCh33KZ vs Shaheen | 13–16 | 44.83% |
| ClapCh33KZ vs Anna | 4–14 | 22.22% |
| ClapCh33KZ vs Zafina | 5–11 | 31.25% |
| ClapCh33KZ vs Panda | 7–6 | 53.85% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.