| CharDeeMcDennis vs Kazuya | 118–107 | 52.44% |
| CharDeeMcDennis vs Jin | 116–94 | 55.24% |
| CharDeeMcDennis vs King | 75–73 | 50.68% |
| CharDeeMcDennis vs Hwoarang | 69–71 | 49.29% |
| CharDeeMcDennis vs Law | 58–66 | 46.77% |
| CharDeeMcDennis vs Clive | 48–58 | 45.28% |
| CharDeeMcDennis vs Reina | 53–44 | 54.64% |
| CharDeeMcDennis vs Yoshimitsu | 44–52 | 45.83% |
| CharDeeMcDennis vs Bryan | 41–55 | 42.71% |
| CharDeeMcDennis vs Dragunov | 43–45 | 48.86% |
| CharDeeMcDennis vs Paul | 50–37 | 57.47% |
| CharDeeMcDennis vs Heihachi | 39–47 | 45.35% |
| CharDeeMcDennis vs Steve | 29–48 | 37.66% |
| CharDeeMcDennis vs Lili | 41–35 | 53.95% |
| CharDeeMcDennis vs Jun | 45–30 | 60.00% |
| CharDeeMcDennis vs Feng | 33–36 | 47.83% |
| CharDeeMcDennis vs Lee | 29–32 | 47.54% |
| CharDeeMcDennis vs Alisa | 31–25 | 55.36% |
| CharDeeMcDennis vs Devil Jin | 29–23 | 55.77% |
| CharDeeMcDennis vs Nina | 23–29 | 44.23% |
| CharDeeMcDennis vs Eddy | 33–19 | 63.46% |
| CharDeeMcDennis vs Xiaoyu | 26–24 | 52.00% |
| CharDeeMcDennis vs Asuka | 24–24 | 50.00% |
| CharDeeMcDennis vs Azucena | 25–23 | 52.08% |
| CharDeeMcDennis vs Victor | 23–21 | 52.27% |
| CharDeeMcDennis vs Lars | 20–20 | 50.00% |
| CharDeeMcDennis vs Raven | 16–23 | 41.03% |
| CharDeeMcDennis vs Leroy | 12–20 | 37.50% |
| CharDeeMcDennis vs Kuma | 13–16 | 44.83% |
| CharDeeMcDennis vs Jack-8 | 9–18 | 33.33% |
| CharDeeMcDennis vs Claudio | 9–12 | 42.86% |
| CharDeeMcDennis vs Shaheen | 8–13 | 38.10% |
| CharDeeMcDennis vs Lidia | 9–12 | 42.86% |
| CharDeeMcDennis vs Leo | 10–10 | 50.00% |
| CharDeeMcDennis vs Zafina | 4–9 | 30.77% |
| CharDeeMcDennis vs Panda | 6–4 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.