| VanChronus vs Kazuya | 55–35 | 61.11% |
| VanChronus vs King | 42–29 | 59.15% |
| VanChronus vs Bryan | 39–31 | 55.71% |
| VanChronus vs Jin | 29–18 | 61.70% |
| VanChronus vs Steve | 18–19 | 48.65% |
| VanChronus vs Yoshimitsu | 21–14 | 60.00% |
| VanChronus vs Reina | 19–15 | 55.88% |
| VanChronus vs Asuka | 22–11 | 66.67% |
| VanChronus vs Dragunov | 18–15 | 54.55% |
| VanChronus vs Hwoarang | 14–14 | 50.00% |
| VanChronus vs Alisa | 14–14 | 50.00% |
| VanChronus vs Paul | 19–8 | 70.37% |
| VanChronus vs Lili | 18–9 | 66.67% |
| VanChronus vs Devil Jin | 10–14 | 41.67% |
| VanChronus vs Lee | 10–14 | 41.67% |
| VanChronus vs Lars | 14–8 | 63.64% |
| VanChronus vs Law | 7–14 | 33.33% |
| VanChronus vs Feng | 15–4 | 78.95% |
| VanChronus vs Miary Zo | 13–6 | 68.42% |
| VanChronus vs Jun | 6–12 | 33.33% |
| VanChronus vs Heihachi | 4–12 | 25.00% |
| VanChronus vs Azucena | 7–6 | 53.85% |
| VanChronus vs Victor | 10–2 | 83.33% |
| VanChronus vs Fahkumram | 6–5 | 54.55% |
| VanChronus vs Jack-8 | 4–6 | 40.00% |
| VanChronus vs Leroy | 5–5 | 50.00% |
| VanChronus vs Zafina | 6–3 | 66.67% |
| VanChronus vs Armor King | 7–2 | 77.78% |
| VanChronus vs Leo | 2–5 | 28.57% |
| VanChronus vs Lidia | 4–2 | 66.67% |
| VanChronus vs Xiaoyu | 4–1 | 80.00% |
| VanChronus vs Shaheen | 2–3 | 40.00% |
| VanChronus vs Kuma | 3–2 | 60.00% |
| VanChronus vs Raven | 5–0 | 100.00% |
| VanChronus vs Clive | 2–3 | 40.00% |
| VanChronus vs Claudio | 2–2 | 50.00% |
| VanChronus vs Panda | 2–2 | 50.00% |
| VanChronus vs Nina | 2–1 | 66.67% |
| VanChronus vs Eddy | 3–0 | 100.00% |
| VanChronus vs Anna | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.