| TECHAOLIVE vs Paul | 151–141 | 51.71% |
| TECHAOLIVE vs Reina | 136–150 | 47.55% |
| TECHAOLIVE vs Kazuya | 153–124 | 55.23% |
| TECHAOLIVE vs Jin | 124–143 | 46.44% |
| TECHAOLIVE vs Hwoarang | 121–142 | 46.01% |
| TECHAOLIVE vs King | 103–124 | 45.37% |
| TECHAOLIVE vs Lili | 95–126 | 42.99% |
| TECHAOLIVE vs Dragunov | 77–139 | 35.65% |
| TECHAOLIVE vs Asuka | 117–98 | 54.42% |
| TECHAOLIVE vs Bryan | 100–96 | 51.02% |
| TECHAOLIVE vs Steve | 77–100 | 43.50% |
| TECHAOLIVE vs Azucena | 76–86–1 | 46.91% |
| TECHAOLIVE vs Law | 48–84 | 36.36% |
| TECHAOLIVE vs Victor | 60–68 | 46.88% |
| TECHAOLIVE vs Xiaoyu | 56–69 | 44.80% |
| TECHAOLIVE vs Jun | 56–68 | 45.16% |
| TECHAOLIVE vs Alisa | 46–76 | 37.70% |
| TECHAOLIVE vs Yoshimitsu | 50–60 | 45.45% |
| TECHAOLIVE vs Lars | 40–58 | 40.82% |
| TECHAOLIVE vs Eddy | 39–58 | 40.21% |
| TECHAOLIVE vs Leo | 54–39 | 58.06% |
| TECHAOLIVE vs Lidia | 43–50 | 46.24% |
| TECHAOLIVE vs Feng | 35–54 | 39.33% |
| TECHAOLIVE vs Claudio | 36–53 | 40.45% |
| TECHAOLIVE vs Devil Jin | 33–54 | 37.93% |
| TECHAOLIVE vs Leroy | 32–44 | 42.11% |
| TECHAOLIVE vs Nina | 40–34 | 54.05% |
| TECHAOLIVE vs Lee | 32–41 | 43.84% |
| TECHAOLIVE vs Heihachi | 22–51 | 30.14% |
| TECHAOLIVE vs Jack-8 | 32–40 | 44.44% |
| TECHAOLIVE vs Zafina | 30–29 | 50.85% |
| TECHAOLIVE vs Anna | 25–33 | 43.10% |
| TECHAOLIVE vs Clive | 22–28 | 44.00% |
| TECHAOLIVE vs Shaheen | 13–26 | 33.33% |
| TECHAOLIVE vs Kuma | 14–25 | 35.90% |
| TECHAOLIVE vs Raven | 13–16 | 44.83% |
| TECHAOLIVE vs Armor King | 15–13 | 53.57% |
| TECHAOLIVE vs Panda | 7–10 | 41.18% |
| TECHAOLIVE vs Fahkumram | 6–11 | 35.29% |
| TECHAOLIVE vs Miary Zo | 4–10 | 28.57% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.