| JoeMamaRama vs Reina | 68–48 | 58.62% |
| JoeMamaRama vs Kazuya | 50–58 | 46.30% |
| JoeMamaRama vs King | 54–49 | 52.43% |
| JoeMamaRama vs Jin | 41–31 | 56.94% |
| JoeMamaRama vs Bryan | 35–36 | 49.30% |
| JoeMamaRama vs Dragunov | 37–33 | 52.86% |
| JoeMamaRama vs Hwoarang | 38–31 | 55.07% |
| JoeMamaRama vs Steve | 26–31 | 45.61% |
| JoeMamaRama vs Heihachi | 24–30 | 44.44% |
| JoeMamaRama vs Law | 27–24 | 52.94% |
| JoeMamaRama vs Lili | 23–22 | 51.11% |
| JoeMamaRama vs Paul | 16–24 | 40.00% |
| JoeMamaRama vs Lidia | 20–20 | 50.00% |
| JoeMamaRama vs Xiaoyu | 18–20 | 47.37% |
| JoeMamaRama vs Lars | 18–18 | 50.00% |
| JoeMamaRama vs Raven | 12–22 | 35.29% |
| JoeMamaRama vs Armor King | 18–15 | 54.55% |
| JoeMamaRama vs Nina | 17–15 | 53.12% |
| JoeMamaRama vs Azucena | 16–16 | 50.00% |
| JoeMamaRama vs Asuka | 10–19 | 34.48% |
| JoeMamaRama vs Eddy | 17–12 | 58.62% |
| JoeMamaRama vs Devil Jin | 16–11 | 59.26% |
| JoeMamaRama vs Leroy | 10–14 | 41.67% |
| JoeMamaRama vs Yoshimitsu | 9–14 | 39.13% |
| JoeMamaRama vs Jun | 8–15 | 34.78% |
| JoeMamaRama vs Claudio | 11–10 | 52.38% |
| JoeMamaRama vs Victor | 15–6 | 71.43% |
| JoeMamaRama vs Miary Zo | 7–12 | 36.84% |
| JoeMamaRama vs Jack-8 | 5–13 | 27.78% |
| JoeMamaRama vs Leo | 10–8 | 55.56% |
| JoeMamaRama vs Feng | 3–14 | 17.65% |
| JoeMamaRama vs Alisa | 6–11 | 35.29% |
| JoeMamaRama vs Fahkumram | 7–8 | 46.67% |
| JoeMamaRama vs Kuma | 4–10 | 28.57% |
| JoeMamaRama vs Clive | 6–8 | 42.86% |
| JoeMamaRama vs Anna | 9–5 | 64.29% |
| JoeMamaRama vs Panda | 8–4 | 66.67% |
| JoeMamaRama vs Lee | 2–8 | 20.00% |
| JoeMamaRama vs Zafina | 6–3 | 66.67% |
| JoeMamaRama vs Shaheen | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.