| God_Gio vs Kazuya | 268–203 | 56.90% |
| God_Gio vs Jin | 171–145 | 54.11% |
| God_Gio vs Bryan | 136–122 | 52.71% |
| God_Gio vs Reina | 154–103 | 59.92% |
| God_Gio vs Heihachi | 145–111 | 56.64% |
| God_Gio vs Steve | 144–95 | 60.25% |
| God_Gio vs King | 139–98 | 58.65% |
| God_Gio vs Dragunov | 107–89 | 54.59% |
| God_Gio vs Paul | 83–73 | 53.21% |
| God_Gio vs Hwoarang | 94–58 | 61.84% |
| God_Gio vs Devil Jin | 90–60 | 60.00% |
| God_Gio vs Lili | 72–75 | 48.98% |
| God_Gio vs Law | 72–65 | 52.55% |
| God_Gio vs Lidia | 59–59 | 50.00% |
| God_Gio vs Clive | 54–59 | 47.79% |
| God_Gio vs Eddy | 68–41 | 62.39% |
| God_Gio vs Nina | 49–53 | 48.04% |
| God_Gio vs Jun | 57–42 | 57.58% |
| God_Gio vs Azucena | 53–45 | 54.08% |
| God_Gio vs Yoshimitsu | 44–49 | 47.31% |
| God_Gio vs Lee | 55–37 | 59.78% |
| God_Gio vs Xiaoyu | 48–42 | 53.33% |
| God_Gio vs Asuka | 44–45 | 49.44% |
| God_Gio vs Feng | 49–34 | 59.04% |
| God_Gio vs Leroy | 45–32–1 | 58.44% |
| God_Gio vs Lars | 36–36 | 50.00% |
| God_Gio vs Alisa | 34–36 | 48.57% |
| God_Gio vs Victor | 42–28 | 60.00% |
| God_Gio vs Armor King | 44–24 | 64.71% |
| God_Gio vs Claudio | 29–37 | 43.94% |
| God_Gio vs Jack-8 | 23–42 | 35.38% |
| God_Gio vs Fahkumram | 25–27 | 48.08% |
| God_Gio vs Kuma | 28–23 | 54.90% |
| God_Gio vs Raven | 24–24 | 50.00% |
| God_Gio vs Shaheen | 18–20 | 47.37% |
| God_Gio vs Leo | 18–18 | 50.00% |
| God_Gio vs Anna | 15–13 | 53.57% |
| God_Gio vs Zafina | 11–16 | 40.74% |
| God_Gio vs Panda | 16–8 | 66.67% |
| God_Gio vs Miary Zo | 12–11 | 52.17% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.