| InFineTriiX vs Kazuya | 221–227 | 49.33% |
| InFineTriiX vs Jin | 152–161 | 48.56% |
| InFineTriiX vs Heihachi | 130–146 | 47.10% |
| InFineTriiX vs Bryan | 114–137 | 45.42% |
| InFineTriiX vs Reina | 127–101 | 55.70% |
| InFineTriiX vs King | 117–101 | 53.67% |
| InFineTriiX vs Law | 95–100 | 48.72% |
| InFineTriiX vs Steve | 83–99 | 45.60% |
| InFineTriiX vs Hwoarang | 80–101 | 44.20% |
| InFineTriiX vs Devil Jin | 79–89 | 47.02% |
| InFineTriiX vs Dragunov | 74–84 | 46.84% |
| InFineTriiX vs Paul | 67–66 | 50.38% |
| InFineTriiX vs Yoshimitsu | 59–68 | 46.46% |
| InFineTriiX vs Jun | 73–49–1 | 59.84% |
| InFineTriiX vs Lee | 49–73 | 40.16% |
| InFineTriiX vs Nina | 56–54 | 50.91% |
| InFineTriiX vs Lars | 59–45 | 56.73% |
| InFineTriiX vs Lili | 48–55 | 46.60% |
| InFineTriiX vs Azucena | 51–52 | 49.51% |
| InFineTriiX vs Asuka | 48–49 | 49.48% |
| InFineTriiX vs Feng | 40–41 | 49.38% |
| InFineTriiX vs Xiaoyu | 42–35 | 54.55% |
| InFineTriiX vs Clive | 34–38 | 47.22% |
| InFineTriiX vs Leo | 33–38 | 46.48% |
| InFineTriiX vs Victor | 38–31 | 55.07% |
| InFineTriiX vs Eddy | 37–30 | 55.22% |
| InFineTriiX vs Raven | 31–35 | 46.97% |
| InFineTriiX vs Armor King | 26–35 | 42.62% |
| InFineTriiX vs Jack-8 | 24–36 | 40.00% |
| InFineTriiX vs Claudio | 26–34 | 43.33% |
| InFineTriiX vs Lidia | 33–27 | 55.00% |
| InFineTriiX vs Fahkumram | 34–25 | 57.63% |
| InFineTriiX vs Alisa | 19–35 | 35.19% |
| InFineTriiX vs Leroy | 25–27 | 48.08% |
| InFineTriiX vs Zafina | 14–28 | 33.33% |
| InFineTriiX vs Shaheen | 14–20 | 41.18% |
| InFineTriiX vs Anna | 16–15 | 51.61% |
| InFineTriiX vs Kuma | 15–15 | 50.00% |
| InFineTriiX vs Panda | 6–8 | 42.86% |
| InFineTriiX vs Miary Zo | 5–7 | 41.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.