| 0_leander vs Hwoarang | 549–558 | 49.59% |
| 0_leander vs Jin | 584–482 | 54.78% |
| 0_leander vs King | 464–516 | 47.35% |
| 0_leander vs Law | 367–514 | 41.66% |
| 0_leander vs Steve | 422–422–1 | 50.00% |
| 0_leander vs Kazuya | 468–347 | 57.42% |
| 0_leander vs Bryan | 414–387 | 51.69% |
| 0_leander vs Lars | 374–415–1 | 47.40% |
| 0_leander vs Lili | 380–373–1 | 50.46% |
| 0_leander vs Nina | 277–325 | 46.01% |
| 0_leander vs Dragunov | 303–295 | 50.67% |
| 0_leander vs Lee | 285–303 | 48.47% |
| 0_leander vs Yoshimitsu | 280–297 | 48.53% |
| 0_leander vs Paul | 293–277 | 51.40% |
| 0_leander vs Reina | 290–268 | 51.97% |
| 0_leander vs Jun | 268–280 | 48.91% |
| 0_leander vs Devil Jin | 265–274 | 49.17% |
| 0_leander vs Asuka | 313–222 | 58.50% |
| 0_leander vs Raven | 271–253 | 51.72% |
| 0_leander vs Leo | 254–252 | 50.20% |
| 0_leander vs Feng | 255–245 | 51.00% |
| 0_leander vs Azucena | 221–274 | 44.65% |
| 0_leander vs Heihachi | 237–254 | 48.27% |
| 0_leander vs Xiaoyu | 243–195 | 55.48% |
| 0_leander vs Alisa | 229–201 | 53.26% |
| 0_leander vs Leroy | 216–213 | 50.35% |
| 0_leander vs Eddy | 197–232 | 45.92% |
| 0_leander vs Jack-8 | 209–176 | 54.29% |
| 0_leander vs Victor | 171–214 | 44.42% |
| 0_leander vs Lidia | 187–197 | 48.70% |
| 0_leander vs Armor King | 150–232 | 39.27% |
| 0_leander vs Zafina | 179–170 | 51.29% |
| 0_leander vs Claudio | 147–197 | 42.73% |
| 0_leander vs Fahkumram | 147–163 | 47.42% |
| 0_leander vs Shaheen | 134–139 | 49.08% |
| 0_leander vs Kuma | 135–92 | 59.47% |
| 0_leander vs Anna | 110–115 | 48.89% |
| 0_leander vs Clive | 70–113 | 38.25% |
| 0_leander vs Miary Zo | 40–55 | 42.11% |
| 0_leander vs Panda | 29–41 | 41.43% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.