| CobraKaiVibes vs Kazuya | 319–282 | 53.08% |
| CobraKaiVibes vs Jin | 283–284 | 49.91% |
| CobraKaiVibes vs Bryan | 247–250 | 49.70% |
| CobraKaiVibes vs Reina | 259–231 | 52.86% |
| CobraKaiVibes vs Steve | 227–185 | 55.10% |
| CobraKaiVibes vs Dragunov | 159–190 | 45.56% |
| CobraKaiVibes vs Law | 173–175 | 49.71% |
| CobraKaiVibes vs King | 145–189 | 43.41% |
| CobraKaiVibes vs Paul | 149–181 | 45.15% |
| CobraKaiVibes vs Hwoarang | 166–162 | 50.61% |
| CobraKaiVibes vs Lidia | 145–177–1 | 45.03% |
| CobraKaiVibes vs Lee | 128–163 | 43.99% |
| CobraKaiVibes vs Asuka | 115–172 | 40.07% |
| CobraKaiVibes vs Yoshimitsu | 136–142 | 48.92% |
| CobraKaiVibes vs Eddy | 134–127 | 51.34% |
| CobraKaiVibes vs Lili | 116–136 | 46.03% |
| CobraKaiVibes vs Leo | 107–138 | 43.67% |
| CobraKaiVibes vs Nina | 117–120 | 49.37% |
| CobraKaiVibes vs Jun | 107–128 | 45.53% |
| CobraKaiVibes vs Feng | 114–117 | 49.35% |
| CobraKaiVibes vs Lars | 97–125 | 43.69% |
| CobraKaiVibes vs Devil Jin | 112–104 | 51.85% |
| CobraKaiVibes vs Victor | 97–111 | 46.63% |
| CobraKaiVibes vs Azucena | 101–104 | 49.27% |
| CobraKaiVibes vs Raven | 100–96 | 51.02% |
| CobraKaiVibes vs Leroy | 81–96 | 45.76% |
| CobraKaiVibes vs Xiaoyu | 67–95 | 41.36% |
| CobraKaiVibes vs Shaheen | 68–89 | 43.31% |
| CobraKaiVibes vs Claudio | 56–90 | 38.36% |
| CobraKaiVibes vs Jack-8 | 58–87 | 40.00% |
| CobraKaiVibes vs Alisa | 53–92 | 36.55% |
| CobraKaiVibes vs Zafina | 60–81 | 42.55% |
| CobraKaiVibes vs Kuma | 40–79 | 33.61% |
| CobraKaiVibes vs Panda | 16–24 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.