| Come4me vs Leroy | 5–5 | 50.00% |
| Come4me vs Law | 1–4 | 20.00% |
| Come4me vs Steve | 4–1 | 80.00% |
| Come4me vs Hwoarang | 2–1 | 66.67% |
| Come4me vs Shaheen | 0–3 | 0.00% |
| Come4me vs Nina | 1–2 | 33.33% |
| Come4me vs Paul | 0–2 | 0.00% |
| Come4me vs Kazuya | 2–0 | 100.00% |
| Come4me vs Dragunov | 0–2 | 0.00% |
| Come4me vs Leo | 2–0 | 100.00% |
| Come4me vs Lars | 2–0 | 100.00% |
| Come4me vs Jun | 2–0 | 100.00% |
| Come4me vs Reina | 0–2 | 0.00% |
| Come4me vs Victor | 0–2 | 0.00% |
| Come4me vs Raven | 2–0 | 100.00% |
| Come4me vs Clive | 0–2 | 0.00% |
| Come4me vs Jack-8 | 0–1 | 0.00% |
| Come4me vs Zafina | 0–1 | 0.00% |
| Come4me vs Heihachi | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.