| RobuxApple vs King | 41–26 | 61.19% |
| RobuxApple vs Jin | 31–33 | 48.44% |
| RobuxApple vs Bryan | 38–19 | 66.67% |
| RobuxApple vs Lili | 21–33 | 38.89% |
| RobuxApple vs Kazuya | 26–26 | 50.00% |
| RobuxApple vs Steve | 29–18 | 61.70% |
| RobuxApple vs Law | 22–23 | 48.89% |
| RobuxApple vs Yoshimitsu | 24–19 | 55.81% |
| RobuxApple vs Armor King | 20–23 | 46.51% |
| RobuxApple vs Hwoarang | 18–24 | 42.86% |
| RobuxApple vs Dragunov | 27–15 | 64.29% |
| RobuxApple vs Reina | 21–17 | 55.26% |
| RobuxApple vs Asuka | 19–14 | 57.58% |
| RobuxApple vs Devil Jin | 11–22 | 33.33% |
| RobuxApple vs Lee | 13–20 | 39.39% |
| RobuxApple vs Fahkumram | 13–19 | 40.62% |
| RobuxApple vs Paul | 9–22 | 29.03% |
| RobuxApple vs Jun | 8–23 | 25.81% |
| RobuxApple vs Alisa | 15–13 | 53.57% |
| RobuxApple vs Lars | 15–12 | 55.56% |
| RobuxApple vs Feng | 11–15 | 42.31% |
| RobuxApple vs Leo | 7–13 | 35.00% |
| RobuxApple vs Victor | 10–10 | 50.00% |
| RobuxApple vs Heihachi | 9–11 | 45.00% |
| RobuxApple vs Azucena | 10–9 | 52.63% |
| RobuxApple vs Xiaoyu | 11–6 | 64.71% |
| RobuxApple vs Eddy | 10–5 | 66.67% |
| RobuxApple vs Anna | 7–8 | 46.67% |
| RobuxApple vs Nina | 7–5 | 58.33% |
| RobuxApple vs Zafina | 5–7 | 41.67% |
| RobuxApple vs Clive | 5–7 | 41.67% |
| RobuxApple vs Miary Zo | 6–5–1 | 54.55% |
| RobuxApple vs Leroy | 5–3 | 62.50% |
| RobuxApple vs Lidia | 5–3 | 62.50% |
| RobuxApple vs Jack-8 | 6–1 | 85.71% |
| RobuxApple vs Claudio | 1–6 | 14.29% |
| RobuxApple vs Shaheen | 6–1 | 85.71% |
| RobuxApple vs Raven | 5–2 | 71.43% |
| RobuxApple vs Panda | 2–3 | 40.00% |
| RobuxApple vs Kuma | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.