| RinnRaylight vs Kazuya | 68–54 | 55.74% |
| RinnRaylight vs Jin | 61–47 | 56.48% |
| RinnRaylight vs Law | 51–29 | 63.75% |
| RinnRaylight vs King | 42–38 | 52.50% |
| RinnRaylight vs Hwoarang | 46–32 | 58.97% |
| RinnRaylight vs Bryan | 41–30 | 57.75% |
| RinnRaylight vs Reina | 37–27 | 57.81% |
| RinnRaylight vs Lili | 29–29 | 50.00% |
| RinnRaylight vs Paul | 28–22 | 56.00% |
| RinnRaylight vs Dragunov | 23–25 | 47.92% |
| RinnRaylight vs Heihachi | 23–21 | 52.27% |
| RinnRaylight vs Victor | 20–18 | 52.63% |
| RinnRaylight vs Eddy | 26–12 | 68.42% |
| RinnRaylight vs Devil Jin | 22–14 | 61.11% |
| RinnRaylight vs Lee | 19–17 | 52.78% |
| RinnRaylight vs Yoshimitsu | 18–16 | 52.94% |
| RinnRaylight vs Clive | 22–10 | 68.75% |
| RinnRaylight vs Steve | 15–15 | 50.00% |
| RinnRaylight vs Alisa | 20–9 | 68.97% |
| RinnRaylight vs Azucena | 15–12 | 55.56% |
| RinnRaylight vs Lars | 16–9 | 64.00% |
| RinnRaylight vs Asuka | 15–8 | 65.22% |
| RinnRaylight vs Armor King | 9–14 | 39.13% |
| RinnRaylight vs Feng | 13–8 | 61.90% |
| RinnRaylight vs Xiaoyu | 13–6 | 68.42% |
| RinnRaylight vs Leo | 7–12 | 36.84% |
| RinnRaylight vs Jun | 10–8 | 55.56% |
| RinnRaylight vs Leroy | 10–7 | 58.82% |
| RinnRaylight vs Fahkumram | 5–12 | 29.41% |
| RinnRaylight vs Claudio | 8–8 | 50.00% |
| RinnRaylight vs Nina | 10–6 | 62.50% |
| RinnRaylight vs Anna | 10–6 | 62.50% |
| RinnRaylight vs Raven | 5–9 | 35.71% |
| RinnRaylight vs Jack-8 | 4–7–1 | 36.36% |
| RinnRaylight vs Zafina | 3–3 | 50.00% |
| RinnRaylight vs Lidia | 1–5 | 16.67% |
| RinnRaylight vs Shaheen | 4–1 | 80.00% |
| RinnRaylight vs Kuma | 3–2 | 60.00% |
| RinnRaylight vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.