| SLICK GOKU vs Kazuya | 143–170 | 45.69% |
| SLICK GOKU vs King | 119–153 | 43.75% |
| SLICK GOKU vs Reina | 129–119 | 52.02% |
| SLICK GOKU vs Bryan | 114–129 | 46.91% |
| SLICK GOKU vs Jin | 116–110 | 51.33% |
| SLICK GOKU vs Steve | 111–109 | 50.45% |
| SLICK GOKU vs Hwoarang | 97–99 | 49.49% |
| SLICK GOKU vs Armor King | 81–110 | 42.41% |
| SLICK GOKU vs Law | 74–100 | 42.53% |
| SLICK GOKU vs Paul | 65–106 | 38.01% |
| SLICK GOKU vs Lili | 79–85 | 48.17% |
| SLICK GOKU vs Yoshimitsu | 71–91 | 43.83% |
| SLICK GOKU vs Eddy | 55–100 | 35.48% |
| SLICK GOKU vs Azucena | 61–84 | 42.07% |
| SLICK GOKU vs Dragunov | 65–76 | 46.10% |
| SLICK GOKU vs Lars | 69–61 | 53.08% |
| SLICK GOKU vs Asuka | 51–68 | 42.86% |
| SLICK GOKU vs Heihachi | 48–69 | 41.03% |
| SLICK GOKU vs Jun | 35–80 | 30.43% |
| SLICK GOKU vs Xiaoyu | 53–42 | 55.79% |
| SLICK GOKU vs Lee | 40–50–1 | 44.44% |
| SLICK GOKU vs Leo | 42–41 | 50.60% |
| SLICK GOKU vs Devil Jin | 49–33 | 59.76% |
| SLICK GOKU vs Feng | 35–46 | 43.21% |
| SLICK GOKU vs Victor | 50–31 | 61.73% |
| SLICK GOKU vs Lidia | 28–51 | 35.44% |
| SLICK GOKU vs Nina | 34–38 | 47.22% |
| SLICK GOKU vs Alisa | 22–47 | 31.88% |
| SLICK GOKU vs Jack-8 | 45–22 | 67.16% |
| SLICK GOKU vs Miary Zo | 31–35 | 46.97% |
| SLICK GOKU vs Fahkumram | 28–35 | 44.44% |
| SLICK GOKU vs Raven | 33–27 | 55.00% |
| SLICK GOKU vs Claudio | 24–35 | 40.68% |
| SLICK GOKU vs Leroy | 30–29 | 50.85% |
| SLICK GOKU vs Shaheen | 20–24 | 45.45% |
| SLICK GOKU vs Anna | 16–25 | 39.02% |
| SLICK GOKU vs Kuma | 17–21 | 44.74% |
| SLICK GOKU vs Clive | 20–16 | 55.56% |
| SLICK GOKU vs Zafina | 13–17 | 43.33% |
| SLICK GOKU vs Panda | 5–5 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.