| No1TypeR vs King | 301–483 | 38.39% |
| No1TypeR vs Kazuya | 329–432 | 43.23% |
| No1TypeR vs Jin | 254–360 | 41.37% |
| No1TypeR vs Steve | 273–325 | 45.65% |
| No1TypeR vs Reina | 267–317 | 45.72% |
| No1TypeR vs Heihachi | 206–295 | 41.12% |
| No1TypeR vs Bryan | 169–267 | 38.76% |
| No1TypeR vs Law | 165–266 | 38.28% |
| No1TypeR vs Hwoarang | 149–260 | 36.43% |
| No1TypeR vs Dragunov | 165–219 | 42.97% |
| No1TypeR vs Lee | 141–184 | 43.38% |
| No1TypeR vs Lili | 115–209 | 35.49% |
| No1TypeR vs Jun | 104–214 | 32.70% |
| No1TypeR vs Yoshimitsu | 95–201 | 32.09% |
| No1TypeR vs Eddy | 94–177 | 34.69% |
| No1TypeR vs Armor King | 119–152 | 43.91% |
| No1TypeR vs Asuka | 98–165 | 37.26% |
| No1TypeR vs Lidia | 109–151 | 41.92% |
| No1TypeR vs Azucena | 98–160 | 37.98% |
| No1TypeR vs Clive | 96–157 | 37.94% |
| No1TypeR vs Paul | 89–163 | 35.32% |
| No1TypeR vs Nina | 97–125 | 43.69% |
| No1TypeR vs Xiaoyu | 67–145 | 31.60% |
| No1TypeR vs Lars | 87–123 | 41.43% |
| No1TypeR vs Fahkumram | 87–122 | 41.63% |
| No1TypeR vs Devil Jin | 66–115 | 36.46% |
| No1TypeR vs Leroy | 58–115 | 33.53% |
| No1TypeR vs Victor | 51–116 | 30.54% |
| No1TypeR vs Feng | 65–92 | 41.40% |
| No1TypeR vs Anna | 65–88 | 42.48% |
| No1TypeR vs Leo | 60–91 | 39.74% |
| No1TypeR vs Jack-8 | 43–99 | 30.28% |
| No1TypeR vs Alisa | 41–66 | 38.32% |
| No1TypeR vs Miary Zo | 36–57 | 38.71% |
| No1TypeR vs Raven | 37–54 | 40.66% |
| No1TypeR vs Claudio | 27–63 | 30.00% |
| No1TypeR vs Kuma | 22–66 | 25.00% |
| No1TypeR vs Shaheen | 39–40 | 49.37% |
| No1TypeR vs Zafina | 25–49 | 33.78% |
| No1TypeR vs Panda | 5–22 | 18.52% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.