| GokuFlash vs Kazuya | 222–154 | 59.04% |
| GokuFlash vs Jin | 153–149 | 50.66% |
| GokuFlash vs Bryan | 151–133 | 53.17% |
| GokuFlash vs King | 125–104 | 54.59% |
| GokuFlash vs Heihachi | 108–103 | 51.18% |
| GokuFlash vs Hwoarang | 99–102 | 49.25% |
| GokuFlash vs Reina | 97–99 | 49.49% |
| GokuFlash vs Paul | 76–106 | 41.76% |
| GokuFlash vs Law | 85–80 | 51.52% |
| GokuFlash vs Steve | 86–77 | 52.76% |
| GokuFlash vs Dragunov | 91–71 | 56.17% |
| GokuFlash vs Lili | 79–71 | 52.67% |
| GokuFlash vs Yoshimitsu | 68–71 | 48.92% |
| GokuFlash vs Armor King | 60–68 | 46.88% |
| GokuFlash vs Lee | 69–53 | 56.56% |
| GokuFlash vs Feng | 52–55 | 48.60% |
| GokuFlash vs Alisa | 41–54 | 43.16% |
| GokuFlash vs Jun | 32–57 | 35.96% |
| GokuFlash vs Lars | 33–48 | 40.74% |
| GokuFlash vs Xiaoyu | 36–43 | 45.57% |
| GokuFlash vs Asuka | 41–37 | 52.56% |
| GokuFlash vs Devil Jin | 33–43 | 43.42% |
| GokuFlash vs Azucena | 24–49 | 32.88% |
| GokuFlash vs Eddy | 32–38 | 45.71% |
| GokuFlash vs Leo | 32–33 | 49.23% |
| GokuFlash vs Lidia | 21–41 | 33.87% |
| GokuFlash vs Raven | 22–37 | 37.29% |
| GokuFlash vs Jack-8 | 23–34 | 40.35% |
| GokuFlash vs Nina | 26–31 | 45.61% |
| GokuFlash vs Fahkumram | 27–25 | 51.92% |
| GokuFlash vs Victor | 30–21 | 58.82% |
| GokuFlash vs Clive | 23–27 | 46.00% |
| GokuFlash vs Claudio | 16–33 | 32.65% |
| GokuFlash vs Anna | 17–29 | 36.96% |
| GokuFlash vs Leroy | 15–23 | 39.47% |
| GokuFlash vs Kuma | 9–18 | 33.33% |
| GokuFlash vs Shaheen | 14–9 | 60.87% |
| GokuFlash vs Miary Zo | 10–13 | 43.48% |
| GokuFlash vs Zafina | 7–14 | 33.33% |
| GokuFlash vs Panda | 6–6 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.