| LateNxghtVibes vs Jin | 48–43 | 52.75% |
| LateNxghtVibes vs Steve | 56–35 | 61.54% |
| LateNxghtVibes vs Law | 54–35 | 60.67% |
| LateNxghtVibes vs Fahkumram | 39–45 | 46.43% |
| LateNxghtVibes vs Kazuya | 34–49 | 40.96% |
| LateNxghtVibes vs King | 36–44 | 45.00% |
| LateNxghtVibes vs Bryan | 33–47 | 41.25% |
| LateNxghtVibes vs Hwoarang | 41–38 | 51.90% |
| LateNxghtVibes vs Reina | 31–30 | 50.82% |
| LateNxghtVibes vs Lee | 28–32 | 46.67% |
| LateNxghtVibes vs Eddy | 30–27 | 52.63% |
| LateNxghtVibes vs Clive | 37–19 | 66.07% |
| LateNxghtVibes vs Heihachi | 26–27 | 49.06% |
| LateNxghtVibes vs Azucena | 27–24 | 52.94% |
| LateNxghtVibes vs Anna | 20–26 | 43.48% |
| LateNxghtVibes vs Asuka | 17–25 | 40.48% |
| LateNxghtVibes vs Lili | 17–25 | 40.48% |
| LateNxghtVibes vs Jun | 18–23 | 43.90% |
| LateNxghtVibes vs Paul | 13–27 | 32.50% |
| LateNxghtVibes vs Lidia | 22–18 | 55.00% |
| LateNxghtVibes vs Lars | 14–25 | 35.90% |
| LateNxghtVibes vs Devil Jin | 23–13 | 63.89% |
| LateNxghtVibes vs Nina | 16–19 | 45.71% |
| LateNxghtVibes vs Victor | 18–17 | 51.43% |
| LateNxghtVibes vs Yoshimitsu | 12–19 | 38.71% |
| LateNxghtVibes vs Dragunov | 9–21 | 30.00% |
| LateNxghtVibes vs Feng | 7–20 | 25.93% |
| LateNxghtVibes vs Xiaoyu | 15–10 | 60.00% |
| LateNxghtVibes vs Leo | 13–10 | 56.52% |
| LateNxghtVibes vs Leroy | 10–13 | 43.48% |
| LateNxghtVibes vs Raven | 12–11 | 52.17% |
| LateNxghtVibes vs Alisa | 11–8 | 57.89% |
| LateNxghtVibes vs Jack-8 | 8–8 | 50.00% |
| LateNxghtVibes vs Shaheen | 6–9 | 40.00% |
| LateNxghtVibes vs Zafina | 7–4 | 63.64% |
| LateNxghtVibes vs Kuma | 4–5 | 44.44% |
| LateNxghtVibes vs Claudio | 1–5 | 16.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.