| Keneda_Chris vs Miary Zo | 44–59 | 42.72% |
| Keneda_Chris vs Kazuya | 54–45 | 54.55% |
| Keneda_Chris vs Bryan | 44–46 | 48.89% |
| Keneda_Chris vs Jin | 41–48 | 46.07% |
| Keneda_Chris vs Armor King | 21–47 | 30.88% |
| Keneda_Chris vs Hwoarang | 34–28 | 54.84% |
| Keneda_Chris vs Law | 31–28 | 52.54% |
| Keneda_Chris vs Steve | 29–23 | 55.77% |
| Keneda_Chris vs Heihachi | 28–23 | 54.90% |
| Keneda_Chris vs King | 22–28 | 44.00% |
| Keneda_Chris vs Reina | 27–19 | 58.70% |
| Keneda_Chris vs Lili | 19–24 | 44.19% |
| Keneda_Chris vs Yoshimitsu | 13–29 | 30.95% |
| Keneda_Chris vs Dragunov | 19–22 | 46.34% |
| Keneda_Chris vs Fahkumram | 22–15 | 59.46% |
| Keneda_Chris vs Paul | 12–18 | 40.00% |
| Keneda_Chris vs Azucena | 14–14 | 50.00% |
| Keneda_Chris vs Clive | 11–14 | 44.00% |
| Keneda_Chris vs Lee | 8–16 | 33.33% |
| Keneda_Chris vs Jun | 12–11 | 52.17% |
| Keneda_Chris vs Eddy | 11–12 | 47.83% |
| Keneda_Chris vs Asuka | 10–12 | 45.45% |
| Keneda_Chris vs Nina | 12–10 | 54.55% |
| Keneda_Chris vs Lars | 8–12 | 40.00% |
| Keneda_Chris vs Alisa | 7–13 | 35.00% |
| Keneda_Chris vs Victor | 11–7 | 61.11% |
| Keneda_Chris vs Xiaoyu | 8–9 | 47.06% |
| Keneda_Chris vs Leo | 8–9 | 47.06% |
| Keneda_Chris vs Claudio | 4–13 | 23.53% |
| Keneda_Chris vs Devil Jin | 10–5 | 66.67% |
| Keneda_Chris vs Lidia | 11–3 | 78.57% |
| Keneda_Chris vs Anna | 8–5 | 61.54% |
| Keneda_Chris vs Kuma | 5–7 | 41.67% |
| Keneda_Chris vs Zafina | 11–1 | 91.67% |
| Keneda_Chris vs Leroy | 4–4 | 50.00% |
| Keneda_Chris vs Raven | 6–2 | 75.00% |
| Keneda_Chris vs Feng | 2–5 | 28.57% |
| Keneda_Chris vs Jack-8 | 6–0 | 100.00% |
| Keneda_Chris vs Shaheen | 1–4 | 20.00% |
| Keneda_Chris vs Panda | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.