| CoolBreezexp vs Bryan | 39–49 | 44.32% |
| CoolBreezexp vs King | 33–29 | 53.23% |
| CoolBreezexp vs Dragunov | 26–30 | 46.43% |
| CoolBreezexp vs Steve | 30–25 | 54.55% |
| CoolBreezexp vs Yoshimitsu | 26–25 | 50.98% |
| CoolBreezexp vs Fahkumram | 21–30 | 41.18% |
| CoolBreezexp vs Reina | 22–25 | 46.81% |
| CoolBreezexp vs Kazuya | 21–25 | 45.65% |
| CoolBreezexp vs Jin | 24–21 | 53.33% |
| CoolBreezexp vs Lee | 22–20 | 52.38% |
| CoolBreezexp vs Lili | 21–20 | 51.22% |
| CoolBreezexp vs Paul | 17–20 | 45.95% |
| CoolBreezexp vs Xiaoyu | 18–19 | 48.65% |
| CoolBreezexp vs Heihachi | 14–23 | 37.84% |
| CoolBreezexp vs Hwoarang | 15–20 | 42.86% |
| CoolBreezexp vs Law | 19–15 | 55.88% |
| CoolBreezexp vs Victor | 15–15 | 50.00% |
| CoolBreezexp vs Feng | 11–18 | 37.93% |
| CoolBreezexp vs Anna | 11–15 | 42.31% |
| CoolBreezexp vs Devil Jin | 9–15 | 37.50% |
| CoolBreezexp vs Azucena | 7–17 | 29.17% |
| CoolBreezexp vs Alisa | 7–15 | 31.82% |
| CoolBreezexp vs Jun | 9–12 | 42.86% |
| CoolBreezexp vs Raven | 9–12 | 42.86% |
| CoolBreezexp vs Asuka | 9–11 | 45.00% |
| CoolBreezexp vs Leroy | 12–8 | 60.00% |
| CoolBreezexp vs Lidia | 10–10 | 50.00% |
| CoolBreezexp vs Jack-8 | 6–8 | 42.86% |
| CoolBreezexp vs Claudio | 10–3 | 76.92% |
| CoolBreezexp vs Eddy | 6–7 | 46.15% |
| CoolBreezexp vs Clive | 8–4 | 66.67% |
| CoolBreezexp vs Leo | 6–5 | 54.55% |
| CoolBreezexp vs Shaheen | 11–0 | 100.00% |
| CoolBreezexp vs Lars | 5–5 | 50.00% |
| CoolBreezexp vs Kuma | 0–8 | 0.00% |
| CoolBreezexp vs Nina | 4–3 | 57.14% |
| CoolBreezexp vs Zafina | 4–3 | 57.14% |
| CoolBreezexp vs Armor King | 3–4 | 42.86% |
| CoolBreezexp vs Panda | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.