| CoolBreezexp vs Bryan | 36–46 | 43.90% |
| CoolBreezexp vs King | 33–27 | 55.00% |
| CoolBreezexp vs Fahkumram | 21–30 | 41.18% |
| CoolBreezexp vs Dragunov | 22–27 | 44.90% |
| CoolBreezexp vs Yoshimitsu | 23–24 | 48.94% |
| CoolBreezexp vs Steve | 27–20 | 57.45% |
| CoolBreezexp vs Reina | 21–23 | 47.73% |
| CoolBreezexp vs Jin | 23–19 | 54.76% |
| CoolBreezexp vs Kazuya | 19–21 | 47.50% |
| CoolBreezexp vs Paul | 17–20 | 45.95% |
| CoolBreezexp vs Xiaoyu | 18–19 | 48.65% |
| CoolBreezexp vs Lili | 18–18 | 50.00% |
| CoolBreezexp vs Hwoarang | 15–20 | 42.86% |
| CoolBreezexp vs Lee | 16–19 | 45.71% |
| CoolBreezexp vs Law | 19–15 | 55.88% |
| CoolBreezexp vs Heihachi | 12–21 | 36.36% |
| CoolBreezexp vs Feng | 11–18 | 37.93% |
| CoolBreezexp vs Victor | 13–14 | 48.15% |
| CoolBreezexp vs Anna | 11–15 | 42.31% |
| CoolBreezexp vs Azucena | 7–17 | 29.17% |
| CoolBreezexp vs Devil Jin | 7–15 | 31.82% |
| CoolBreezexp vs Alisa | 7–15 | 31.82% |
| CoolBreezexp vs Jun | 9–12 | 42.86% |
| CoolBreezexp vs Raven | 9–12 | 42.86% |
| CoolBreezexp vs Asuka | 9–11 | 45.00% |
| CoolBreezexp vs Lidia | 10–10 | 50.00% |
| CoolBreezexp vs Leroy | 12–7 | 63.16% |
| CoolBreezexp vs Jack-8 | 6–8 | 42.86% |
| CoolBreezexp vs Claudio | 10–3 | 76.92% |
| CoolBreezexp vs Eddy | 6–7 | 46.15% |
| CoolBreezexp vs Leo | 6–5 | 54.55% |
| CoolBreezexp vs Shaheen | 11–0 | 100.00% |
| CoolBreezexp vs Lars | 5–5 | 50.00% |
| CoolBreezexp vs Kuma | 0–8 | 0.00% |
| CoolBreezexp vs Nina | 4–3 | 57.14% |
| CoolBreezexp vs Zafina | 2–3 | 40.00% |
| CoolBreezexp vs Panda | 1–3 | 25.00% |
| CoolBreezexp vs Clive | 2–1 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.