| IRON | bobking vs Paul | 26–22 | 54.17% |
| IRON | bobking vs Dragunov | 30–16 | 65.22% |
| IRON | bobking vs Hwoarang | 19–20 | 48.72% |
| IRON | bobking vs Law | 23–8 | 74.19% |
| IRON | bobking vs Armor King | 14–17 | 45.16% |
| IRON | bobking vs Reina | 22–8 | 73.33% |
| IRON | bobking vs Kazuya | 13–11 | 54.17% |
| IRON | bobking vs Devil Jin | 13–10 | 56.52% |
| IRON | bobking vs Yoshimitsu | 10–12 | 45.45% |
| IRON | bobking vs Jun | 17–5 | 77.27% |
| IRON | bobking vs Asuka | 12–9 | 57.14% |
| IRON | bobking vs Azucena | 16–5 | 76.19% |
| IRON | bobking vs King | 15–5 | 75.00% |
| IRON | bobking vs Jin | 18–2 | 90.00% |
| IRON | bobking vs Bryan | 11–8 | 57.89% |
| IRON | bobking vs Lidia | 6–10 | 37.50% |
| IRON | bobking vs Leo | 9–6 | 60.00% |
| IRON | bobking vs Lars | 8–7 | 53.33% |
| IRON | bobking vs Alisa | 10–5 | 66.67% |
| IRON | bobking vs Heihachi | 4–11 | 26.67% |
| IRON | bobking vs Steve | 9–5 | 64.29% |
| IRON | bobking vs Xiaoyu | 8–5 | 61.54% |
| IRON | bobking vs Feng | 7–5 | 58.33% |
| IRON | bobking vs Lee | 7–5 | 58.33% |
| IRON | bobking vs Nina | 7–4 | 63.64% |
| IRON | bobking vs Victor | 5–4 | 55.56% |
| IRON | bobking vs Jack-8 | 5–2 | 71.43% |
| IRON | bobking vs Lili | 5–2 | 71.43% |
| IRON | bobking vs Panda | 2–5 | 28.57% |
| IRON | bobking vs Zafina | 2–5 | 28.57% |
| IRON | bobking vs Leroy | 5–2 | 71.43% |
| IRON | bobking vs Clive | 4–2 | 66.67% |
| IRON | bobking vs Anna | 4–2 | 66.67% |
| IRON | bobking vs Raven | 2–3 | 40.00% |
| IRON | bobking vs Shaheen | 2–2 | 50.00% |
| IRON | bobking vs Eddy | 3–1 | 75.00% |
| IRON | bobking vs Claudio | 1–2 | 33.33% |
| IRON | bobking vs Kuma | 1–2 | 33.33% |
| IRON | bobking vs Fahkumram | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.