| OGT|Hercules216 vs Kazuya | 236–141 | 62.60% |
| OGT|Hercules216 vs Jin | 153–165 | 48.11% |
| OGT|Hercules216 vs Bryan | 161–135 | 54.39% |
| OGT|Hercules216 vs Reina | 127–119 | 51.63% |
| OGT|Hercules216 vs Hwoarang | 133–108 | 55.19% |
| OGT|Hercules216 vs King | 103–115 | 47.25% |
| OGT|Hercules216 vs Paul | 109–91 | 54.50% |
| OGT|Hercules216 vs Law | 116–84 | 58.00% |
| OGT|Hercules216 vs Yoshimitsu | 93–99 | 48.44% |
| OGT|Hercules216 vs Dragunov | 79–93 | 45.93% |
| OGT|Hercules216 vs Devil Jin | 69–85 | 44.81% |
| OGT|Hercules216 vs Steve | 75–71 | 51.37% |
| OGT|Hercules216 vs Feng | 72–65 | 52.55% |
| OGT|Hercules216 vs Jun | 65–70 | 48.15% |
| OGT|Hercules216 vs Lee | 63–71 | 47.01% |
| OGT|Hercules216 vs Lars | 57–53 | 51.82% |
| OGT|Hercules216 vs Lili | 54–54 | 50.00% |
| OGT|Hercules216 vs Azucena | 49–54 | 47.57% |
| OGT|Hercules216 vs Eddy | 50–53 | 48.54% |
| OGT|Hercules216 vs Asuka | 50–45 | 52.63% |
| OGT|Hercules216 vs Heihachi | 43–40 | 51.81% |
| OGT|Hercules216 vs Leo | 39–43 | 47.56% |
| OGT|Hercules216 vs Alisa | 40–42 | 48.78% |
| OGT|Hercules216 vs Jack-8 | 29–50 | 36.71% |
| OGT|Hercules216 vs Nina | 42–34 | 55.26% |
| OGT|Hercules216 vs Raven | 37–39 | 48.68% |
| OGT|Hercules216 vs Leroy | 30–45 | 40.00% |
| OGT|Hercules216 vs Victor | 35–39 | 47.30% |
| OGT|Hercules216 vs Xiaoyu | 33–38 | 46.48% |
| OGT|Hercules216 vs Claudio | 25–46 | 35.21% |
| OGT|Hercules216 vs Lidia | 24–40 | 37.50% |
| OGT|Hercules216 vs Zafina | 20–25 | 44.44% |
| OGT|Hercules216 vs Kuma | 16–28 | 36.36% |
| OGT|Hercules216 vs Shaheen | 4–15 | 21.05% |
| OGT|Hercules216 vs Panda | 4–9 | 30.77% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.