| ReelStealzz vs Jin | 38–30 | 55.88% |
| ReelStealzz vs King | 39–15 | 72.22% |
| ReelStealzz vs Eddy | 36–17 | 67.92% |
| ReelStealzz vs Steve | 37–12 | 75.51% |
| ReelStealzz vs Kazuya | 30–18 | 62.50% |
| ReelStealzz vs Victor | 30–12 | 71.43% |
| ReelStealzz vs Law | 21–18 | 53.85% |
| ReelStealzz vs Bryan | 15–21 | 41.67% |
| ReelStealzz vs Dragunov | 17–19 | 47.22% |
| ReelStealzz vs Hwoarang | 20–14 | 58.82% |
| ReelStealzz vs Reina | 22–10 | 68.75% |
| ReelStealzz vs Lili | 16–13 | 55.17% |
| ReelStealzz vs Nina | 11–13 | 45.83% |
| ReelStealzz vs Feng | 15–8 | 65.22% |
| ReelStealzz vs Leo | 14–9 | 60.87% |
| ReelStealzz vs Jun | 10–13 | 43.48% |
| ReelStealzz vs Yoshimitsu | 15–5 | 75.00% |
| ReelStealzz vs Lars | 12–8 | 60.00% |
| ReelStealzz vs Asuka | 11–6 | 64.71% |
| ReelStealzz vs Xiaoyu | 7–9 | 43.75% |
| ReelStealzz vs Lee | 5–10 | 33.33% |
| ReelStealzz vs Azucena | 11–4 | 73.33% |
| ReelStealzz vs Paul | 3–11 | 21.43% |
| ReelStealzz vs Devil Jin | 8–6 | 57.14% |
| ReelStealzz vs Leroy | 8–6 | 57.14% |
| ReelStealzz vs Fahkumram | 5–8 | 38.46% |
| ReelStealzz vs Jack-8 | 7–4 | 63.64% |
| ReelStealzz vs Heihachi | 9–0 | 100.00% |
| ReelStealzz vs Shaheen | 3–5 | 37.50% |
| ReelStealzz vs Kuma | 1–7 | 12.50% |
| ReelStealzz vs Raven | 7–1 | 87.50% |
| ReelStealzz vs Armor King | 5–3 | 62.50% |
| ReelStealzz vs Claudio | 3–3 | 50.00% |
| ReelStealzz vs Lidia | 3–2 | 60.00% |
| ReelStealzz vs Zafina | 2–2 | 50.00% |
| ReelStealzz vs Alisa | 2–0 | 100.00% |
| ReelStealzz vs Panda | 1–1 | 50.00% |
| ReelStealzz vs Clive | 2–0 | 100.00% |
| ReelStealzz vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.