| itsAjAngel vs Kazuya | 181–200 | 47.51% |
| itsAjAngel vs Jin | 140–146 | 48.95% |
| itsAjAngel vs Bryan | 142–137 | 50.90% |
| itsAjAngel vs King | 123–130 | 48.62% |
| itsAjAngel vs Hwoarang | 112–120 | 48.28% |
| itsAjAngel vs Reina | 116–94 | 55.24% |
| itsAjAngel vs Law | 91–99 | 47.89% |
| itsAjAngel vs Heihachi | 85–92 | 48.02% |
| itsAjAngel vs Lili | 91–79 | 53.53% |
| itsAjAngel vs Paul | 78–81 | 49.06% |
| itsAjAngel vs Dragunov | 75–78 | 49.02% |
| itsAjAngel vs Steve | 75–77 | 49.34% |
| itsAjAngel vs Devil Jin | 54–97 | 35.76% |
| itsAjAngel vs Lee | 82–62 | 56.94% |
| itsAjAngel vs Yoshimitsu | 66–69 | 48.89% |
| itsAjAngel vs Armor King | 54–73 | 42.52% |
| itsAjAngel vs Nina | 59–52 | 53.15% |
| itsAjAngel vs Anna | 61–49 | 55.45% |
| itsAjAngel vs Eddy | 47–62 | 43.12% |
| itsAjAngel vs Feng | 46–62 | 42.59% |
| itsAjAngel vs Azucena | 53–53 | 50.00% |
| itsAjAngel vs Lars | 48–57 | 45.71% |
| itsAjAngel vs Asuka | 49–52 | 48.51% |
| itsAjAngel vs Xiaoyu | 39–60 | 39.39% |
| itsAjAngel vs Alisa | 42–56 | 42.86% |
| itsAjAngel vs Victor | 52–36 | 59.09% |
| itsAjAngel vs Lidia | 39–41 | 48.75% |
| itsAjAngel vs Jun | 47–32 | 59.49% |
| itsAjAngel vs Claudio | 32–29–1 | 52.46% |
| itsAjAngel vs Raven | 27–35 | 43.55% |
| itsAjAngel vs Clive | 20–40 | 33.33% |
| itsAjAngel vs Jack-8 | 31–24 | 56.36% |
| itsAjAngel vs Miary Zo | 36–18 | 66.67% |
| itsAjAngel vs Leo | 31–21 | 59.62% |
| itsAjAngel vs Zafina | 19–33 | 36.54% |
| itsAjAngel vs Leroy | 24–28 | 46.15% |
| itsAjAngel vs Shaheen | 20–25 | 44.44% |
| itsAjAngel vs Fahkumram | 21–21 | 50.00% |
| itsAjAngel vs Panda | 10–15 | 40.00% |
| itsAjAngel vs Kuma | 10–11 | 47.62% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.