| hadrridncd vs Kazuya | 192–251 | 43.34% |
| hadrridncd vs Jin | 181–229 | 44.15% |
| hadrridncd vs King | 163–197 | 45.28% |
| hadrridncd vs Reina | 130–167 | 43.77% |
| hadrridncd vs Bryan | 123–155 | 44.24% |
| hadrridncd vs Steve | 115–126 | 47.72% |
| hadrridncd vs Hwoarang | 99–134 | 42.49% |
| hadrridncd vs Law | 102–130 | 43.97% |
| hadrridncd vs Dragunov | 67–121 | 35.64% |
| hadrridncd vs Paul | 79–106 | 42.70% |
| hadrridncd vs Heihachi | 83–96 | 46.37% |
| hadrridncd vs Yoshimitsu | 71–102 | 41.04% |
| hadrridncd vs Lili | 68–102 | 40.00% |
| hadrridncd vs Jun | 73–88 | 45.34% |
| hadrridncd vs Asuka | 66–82 | 44.59% |
| hadrridncd vs Clive | 53–95 | 35.81% |
| hadrridncd vs Eddy | 50–89 | 35.97% |
| hadrridncd vs Lee | 56–79 | 41.48% |
| hadrridncd vs Azucena | 63–72 | 46.67% |
| hadrridncd vs Armor King | 61–72 | 45.86% |
| hadrridncd vs Victor | 59–58 | 50.43% |
| hadrridncd vs Lidia | 47–67 | 41.23% |
| hadrridncd vs Lars | 39–67 | 36.79% |
| hadrridncd vs Devil Jin | 38–67 | 36.19% |
| hadrridncd vs Fahkumram | 44–61 | 41.90% |
| hadrridncd vs Alisa | 37–48 | 43.53% |
| hadrridncd vs Nina | 37–47 | 44.05% |
| hadrridncd vs Xiaoyu | 34–45 | 43.04% |
| hadrridncd vs Claudio | 34–44 | 43.59% |
| hadrridncd vs Feng | 25–41 | 37.88% |
| hadrridncd vs Raven | 38–24 | 61.29% |
| hadrridncd vs Leo | 25–36 | 40.98% |
| hadrridncd vs Leroy | 23–35 | 39.66% |
| hadrridncd vs Jack-8 | 22–33 | 40.00% |
| hadrridncd vs Kuma | 19–33 | 36.54% |
| hadrridncd vs Zafina | 25–19 | 56.82% |
| hadrridncd vs Shaheen | 18–19 | 48.65% |
| hadrridncd vs Miary Zo | 13–15 | 46.43% |
| hadrridncd vs Anna | 8–15 | 34.78% |
| hadrridncd vs Panda | 4–12 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.