Name history
| gelding maker | |
| mare maker | |
| Vital Vibration | |
| ゴールドラッシュ | |
| シーズン3から本気だす | |
| シーズン2から本気だす | |
| 蟲さんだよ |
| gelding maker vs Reina | 26–9 | 74.29% |
| gelding maker vs Kazuya | 13–18 | 41.94% |
| gelding maker vs Yoshimitsu | 15–9 | 62.50% |
| gelding maker vs Jin | 12–11 | 52.17% |
| gelding maker vs Paul | 8–7 | 53.33% |
| gelding maker vs King | 10–5 | 66.67% |
| gelding maker vs Lili | 7–7 | 50.00% |
| gelding maker vs Lidia | 9–5 | 64.29% |
| gelding maker vs Dragunov | 5–7 | 41.67% |
| gelding maker vs Victor | 7–5 | 58.33% |
| gelding maker vs Law | 7–4 | 63.64% |
| gelding maker vs Asuka | 5–6 | 45.45% |
| gelding maker vs Clive | 3–7 | 30.00% |
| gelding maker vs Hwoarang | 5–4 | 55.56% |
| gelding maker vs Bryan | 5–4 | 55.56% |
| gelding maker vs Nina | 3–6 | 33.33% |
| gelding maker vs Leroy | 4–4 | 50.00% |
| gelding maker vs Azucena | 5–3 | 62.50% |
| gelding maker vs Steve | 4–3 | 57.14% |
| gelding maker vs Alisa | 3–3 | 50.00% |
| gelding maker vs Kuma | 4–2 | 66.67% |
| gelding maker vs Eddy | 2–4 | 33.33% |
| gelding maker vs Fahkumram | 5–1 | 83.33% |
| gelding maker vs Devil Jin | 2–3 | 40.00% |
| gelding maker vs Jun | 4–1 | 80.00% |
| gelding maker vs Xiaoyu | 2–2 | 50.00% |
| gelding maker vs Jack-8 | 2–2 | 50.00% |
| gelding maker vs Leo | 1–3 | 25.00% |
| gelding maker vs Feng | 2–1 | 66.67% |
| gelding maker vs Zafina | 3–0 | 100.00% |
| gelding maker vs Heihachi | 1–2 | 33.33% |
| gelding maker vs Anna | 2–1 | 66.67% |
| gelding maker vs Lee | 0–2 | 0.00% |
| gelding maker vs Raven | 1–1 | 50.00% |
| gelding maker vs Lars | 0–1 | 0.00% |
| gelding maker vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.